It's a terrible idea to release before people can buy. I know you want to get your work out there, but you need the player to be able to purchase the full version while they are playing it. A better idea might be to release the beta right here at Indiegamer for people to play and critique. That way, you can get feedback without losing sales.
As far as your second question goes, I guess it depends on how big the full version is. If it's big enough to put off the would-be downloader, then it may be better to split it up. If you plan to portal it though, they will want the whole thing anyway....


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