Hi forum-goers,
I am currently available for any freelance art or animation work.
I am proficient in 3DsMax, mental ray, Character Studio, Blender, Backburner, Adobe Photoshop and Premiere, Gimp and the Unity iPhone game engine.
I have been working on my own iPhone game in my spare time and have completed all art assets for it.
As yet I have not had a game published as I am fairly new to the freelancing scene, so my rates are flexible depending on the project. Feel free to email me for an estimate or any other questions.
I still have some free time if anyone has some work available.
One published game that I contributed to can be played at ESPN Arcade here: http://es.pn/e3Lyok
I created the background textures and animations.
I'm currently doing some "faked 2D" sprite animations (still using 3ds max for it) but can't post them online just yet as the project is under wraps for now.
This is a night-time port scene I made a little while ago but it didn't end up getting used for anything. Its less than 3500 triangles with eleven 512x512 textures and baked lighting so it should work well on mobile platforms.
And here's a facial animation test, he's actually quite low poly - less than 2000 triangles. Theres just a lot of smoothing added to the mesh for this video. So it wouldn't take much to get him game engine ready.
This is a very low poly character that is iPhone ready...
really nice, the facial animation of boy is good but some little problem in expressions or in the sports the hand is not match with the body language otherwise its Ok, carry on
good luck