Possibly there's "outdated" ideas and suggestions that doesn't perhaps make sense... but I found out that there was tons of stuff for beginners. First of all, the book gives a pretty good Big Picture about what goes into developing an mmo - it's not just mmo engine. There's tons of things to consider. The book gives some insight also on economy, mentions persistent vs non-persistent stuff. It also helps with "how to do changes in game" (and how people will react to those).
I think it's somewhat a must read for any MMO developer. Of course it's just one source, but right now I don't know a better book on mmo dev (please feel free to suggest) and was somewhat an eye-opener to me.
(It sort of helped with non-mmo game dev as well).
Of course nowadays people talk about "social mmos/games" (whadda hell those are anyway) and this book isn't directly about that stuff. When the book was written, FB was not in every mom's computer.
Anyway. Nexic of course has much more experience on MMO dev than me so I'll just leave this out as "my 2 cents".![]()


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) and this book isn't directly about that stuff. When the book was written, FB was not in every mom's computer.
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