First of all I want to thank everyone who voted for FarmVille. We really appreciate it.
It’s funny, however, that we’re in this part of the show, because we probably seem like a really big company. It feels like we’ve been established over a lot of you folks for a while, but two years ago there were 20 people sitting together in a crappy little room.
One thing I really want to call out to folks here, especially you indie game developers, is you may not think of us [social games] as the kind of place you’d want to be involved in, but I was in AAA games for eight years, and it’s really nice to work at a place [Zynga] where you can just get it out. You don’t have to count on someone; no one can block you. You can try stuff. It's [social games are] a really good space. You should try it [developing social games]. Especially you indie folks: come show us [developers of social games] what you can do. We want this space [social games] to grow; we want people to have fun.
I want to thank a bunch of folks. I want to first of all thank Facebook and the other partners we’ve worked with. I want to thank the FarmVille team–over 75 people have worked on the game since its conception–we want to thank them and many other people at Zynga; all the folks who helped.
And in particular I wanted to call out one last thing. I want to thank our People Ops group, and I want people to know that, whether you go into the space [social games] alone, or whether you want to join us [Zynga] — there’s something like 200 openings at Zynga, and many more opportunities across other places
— seriously, think of Facebook and the social games space
as the last big realm for indies. If you’re interested in making your own mark, please come join us [social games developers].
Thank you so much.