+ Reply to Thread
Results 1 to 13 of 13

Thread: released, 3d gamestudio multiplayer GOLDENEYE remake

  1. #1
    Junior Member
    Join Date
    Feb 2009
    Location
    portmore-jamaica
    Posts
    13

    Default released, 3d gamestudio multiplayer GOLDENEYE remake

    for a game design competition that wanted a remake of a retro game, i decided to try my hands at recreating one of my first fpss, goldeneye64, so i spent the past 4 months learning multiplayer coding and created an 8 player remake of the goldeneye game, now, this is not perfect or bugfree but i've reached the deadline, theres a bug related to the animation but that is however a fault of the engine and i cant do much but wait for them to fix it, other than that, you can go here, read the thread and download the game:
    http://www.opserver.de/ubb7/ubbthrea...557#Post307557
    and the update:
    http://www.filefront.com/15468541/ge_update0.0.3.rar/
    video:
    http://www.youtube.com/watch?v=2nVj3NN2Mg4

    hopefully i can get some votes
    Last edited by darkinferno360; 02-07-2010 at 02:36 PM.

  2. #2
    Senior Member
    Join Date
    Jul 2004
    Location
    Pacific NW
    Posts
    500

    Default

    It's sad to think of Goldeneye as retro ;-)

  3. #3

    Default

    4 months sounds quite good for a one man effort. are you planning to keep the graphics that spartanic or are you going to continue working on it?
    and I also find calling goldeneye a retro title a little keen

  4. #4
    Admin
    Join Date
    Jul 2004
    Location
    Connecticut
    Posts
    1,056

    Default

    Quote Originally Posted by Uhfgood View Post
    It's sad to think of Goldeneye as retro ;-)
    Haha... that was my first thought as well

    Game looks pretty nice though... maybe you can take it and commercialize it by reskinning with a different theme.
    Bruno Campolo, Bantam City Games
    Invadazoid - My Awesome Blog - Follow me on Twitter

  5. #5
    Junior Member
    Join Date
    Feb 2009
    Location
    portmore-jamaica
    Posts
    13

    Default

    well.. goldeneye was released 12 years ago, i also wondered if it were retro enough and so i made google did the talking, after seeing it under several retro pages, i decided i could do it, i MIGHT continue working on it after the contest but the deadline as already passed so i cant edit it now but might when the contest is over, who knows what i may convert it to, but either way, i do know that i wont spend too much time on it because i have a another game working on

  6. #6
    Junior Member
    Join Date
    Feb 2009
    Location
    portmore-jamaica
    Posts
    13
    Last edited by darkinferno360; 02-07-2010 at 02:36 PM.

  7. #7
    Junior Member
    Join Date
    Sep 2009
    Posts
    8

    Default

    I want to play. Now.

  8. #8
    Senior Member
    Join Date
    Feb 2005
    Posts
    2,069

    Default

    Other than the textures being the same as the first level, its not really anything to do with Goldeneye is it?

    Even the level layout isn't the same (which is a pity because it was a good candidate for a multiplayer FPS).
    Dr Mal: Practice of Horror PC | Mac
    Crime Solitaire PC | Mac | iOS
    Magicville: Art of Magic PC | Mac
    Desktop Gaming Ltd | Facebook | YouTube | Twitter

  9. #9
    Senior Member
    Join Date
    Jul 2004
    Location
    Isle of Wight, UK
    Posts
    3,773

    Default

    Thinking a game of 12 years old as not being retro probably explains why so much 2D coder art games get announced on here.

    Game looks like a good start, especially for the time investment.
    Regards,
    Paul Johnson

    [Great BIG War Game: iOS | Android] [Great Little War Game: iOS | Android] [Fruit Blitz: iOS | Android] [Yachty Deluxe: iOS | Android]

  10. #10
    Junior Member
    Join Date
    Sep 2009
    Posts
    8

    Default

    A little buggy and I couldn't find to play, but still seemed like it would of been fun had I something to kill

  11. #11
    Junior Member
    Join Date
    Feb 2009
    Location
    portmore-jamaica
    Posts
    13

    Default

    Quote Originally Posted by l0k View Post
    A little buggy and I couldn't find to play, but still seemed like it would of been fun had I something to kill
    theres an update that you need to download:

    go here:
    http://www.opserver.de/ubb7/ubbthrea...=309214&page=1

    or download the game from:
    http://www.filefront.com/15496141/Go...ntryfinal.rar/

    then update it manually with:
    http://www.filefront.com/15468541/ge_update0.0.3.rar/

  12. #12
    Junior Member
    Join Date
    Feb 2009
    Location
    portmore-jamaica
    Posts
    13

    Default wrong!

    Quote Originally Posted by Desktop Gaming View Post
    Other than the textures being the same as the first level, its not really anything to do with Goldeneye is it?

    Even the level layout isn't the same (which is a pity because it was a good candidate for a multiplayer FPS).
    actually.. its alot more like goldeneye than you think, this wasnt a game that was modded to be goldeneye, its coded to be like it from the ground up, the weapons sound the same and behave as how they did, there are only two maps but they are 100% replicas of the GoldenEye

    dont knock it till you try it

  13. #13
    Junior Member
    Join Date
    Feb 2010
    Location
    Reading, England
    Posts
    13

    Default

    I agree with the above comments, this is looking pretty good for only four months work. Especially as you've been learning multiplayer coding at the same time.

    I used to play this game to death on the N64. I hope you keep working on it

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts