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Thread: What OpenGL ES 2.0 library to decide for

  1. #1
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    Default What OpenGL ES 2.0 library to decide for

    Dear Everyone,

    Can you recommend, what OpenGL ES 2.0 library to decide for for mobile devices, please? There are more libraries, I know about Vincent3D and SDL ES libraries. There might be many more available.

    Which one is the very good that should be used for computer games development, please?

    Regards,
    Rene

  2. #2
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    I use it natively, since it's not really that hard to use. There's perhaps a learning curve if you're unfamiliar with 3D math, but all 3D API's work roughly the same.

    And ES 2.0 is just a few function names different (with trailing "f" or without) from OpenGL 2.0, so it's easy to port to the PC.
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  3. #3
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    Dear PoV,

    Thank you for the reply.

    So to start using OpenGL SE for mobile applications, there is no need to download some libraries from the web? I think withou SDK I can not get too far with OpenGL SE, is that correct?

    The OpenGL SE API called SDL SE offeres sound API, input API, 2D API too, so it might be interesting to try..

    My question might be elementary, but I started reading on OpenGL just recently..

    Regards,
    Rene

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