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How to diversify?
We were planning to stay with the shooter genre ourselves, but ended up drifting into a different genre for our latest title. It wasnt deliberate.
Reading the various posts lately have gotten me a bit worried. What do we do with a game thats not a shooter? Make a new site? Sell it at pompomgames.com even though its nothing like the other two games? Offer it to a suitable 3rd party website/portal/affiliate?
Basically, what would any of you do if a good idea hit you on the head that wasnt in line with your other titles?
Im sure ignoring it isnt an option, assuming the idea is a very good one.
Our game is 90% finished, and ive no idea what to do with it once its done.... apart from play it, of course.
( its alot of fun, in my opinion )
Also, while im asking the questions, this current title is much more casual on the surface, so its probably going to appeal to a more casual croud initially. ( Under the surface its probably more hardcore that our other two! )
However it uses the same engine as Mutant Storm so its loaded with 3d models, particles and alpha effects. It looks really nice, but again im worried we might me hurting our potential custom.
It wasnt planned this way... the game started out as a missile command clone!
Is it really true that your average casual gamer has a crappy PC that wont run anything remotely hi-tech?
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