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Thread: Science Girls! (RPG, Win/Mac/Linux)

  1. #31
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    The game looks interesting. Also it seems this game should gather some decent word of mouth with it's "controversy" if this thread shows anything.

  2. #32
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    Played the demo, really liked the game. A couple of observations:

    1) I would prefer if the enemies had some visible health so I could determine who to attack. But I realize this might be a sticky one.

    2) I got down a few floors and had a battle with six round thingies, only there werent six because they kept multiplying. It was a real grind to get through them, but I finally did it and felt good afterwards.

    3) The screems are a bit annoying. Probably because there's a lot of high frequency noise in em. Perhaps town them down a bit or give me a slider to do so? I like having them there, but its just overkill now.

    4) The rooms as I cleared them seemed pretty empty and devoid of purpose other than for having a cel to kick off an encounter. Feels like the room should play some part in the combat or have something in it to aid/hinder me.

    5) Needs a bit more feedback in the combat. Suggest some more particle effects for hits/misses and generally a bit more sparklies to let me know how I'm doing.

    6) The characters in iso view need a bit of animation. Just a sort of breathing animation would do. So I feel theyre a bit more alive.
    www.mindflock.com - social AI-based games

  3. #33
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    1) I would prefer if the enemies had some visible health so I could determine who to attack. But I realize this might be a sticky one.
    Missy (Computer Girl) has a power that scans enemy data, which includes seeing their health, but you don't pick her up until after the demo. (Of course, it's questionable if it's worth wasting a turn of actual attack just to get data on the enemy, which is why the power also has a debuff attached.)

    3) The screems are a bit annoying. Probably because there's a lot of high frequency noise in em. Perhaps town them down a bit or give me a slider to do so? I like having them there, but its just overkill now.
    I'll have to check with the dev on that one. I know there's a slider for sound effects in general but I'm not sure how feasible it is to manually adjust only those effects.

    And yes, more sparklies would be fun.

  4. #34
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    New demos are out with varied difficulty levels - so anyone who found it too tough to begin with, please check out the new settings and let me know how you get on. Thanks!

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  6. #36
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    Many people did! That's the problem with genre fans writing games.

    (Me, I've just finally started playing Revenant Wings and I had to repeat the first mission with summoned-espers in it about five times before I stopped getting killed, and each time I had to go through all the lead-in dialog... I feel like SG was already much more friendly!)

  7. #37
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    Update adding slightly more fun with graphics - walking animations, varied battle backgrounds, a couple upgrades on special-power visuals.

    It's still not super-flashy, and probably never will be since this is a no-budget project. Still, hopefully a bit easier on the eyes.

    http://www.hanakogames.com/newcombat.jpg

    http://www.hanakogames.com/science.shtml

  8. #38
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    Are you the author of this? I thought not

  9. #39
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    That depends on how you define author. I worked on the game, and I'm selling it, but it's not 'my' game, it's the Caterpillar's.

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