I took the survey. To others, it's not long, took under a minute, didn't need to supply any personal information.
I am currently studying games development at university and undertaking a major project for this year. As part of this project I am required to gather statistical information to help me fine tune my game concept.
Please feel free to complete the survey.
Your help is greatly appreciated,
~Hawk
Last edited by Hawkules; 03-28-2009 at 08:26 PM.
I took the survey. To others, it's not long, took under a minute, didn't need to supply any personal information.
Not bad - too many A or B questions, and I would have liked the occasional option to choose multiples(genres) because sometimes it just depends on what you're in the mood for.
The problem with climbing up on your cross is that some jerk with a hammer and a bucket of nails is bound to walk by. Eventually.
Thanks for the replies so far.
I understand what you mean about what your in the mood for, I personally am the same, however for the sake of easily breaking down trends I used many multiple choice answers. However I appreciate the feedback.
~Hawk
Most of my choices may as well have been random ones. Some of the answers were pretty strange... for example, what's the difference between, "Pure Adventure" and "Action Adventure"? What if it's pure action adveture? (not that I know what 'pure' means in that context...)
Also, the whole linear and non-linear storyline question is best answered, "It depends on the story."
I guess what I'm trying to say is- if you're trying to fine tune a major project, your tuning isn't going to be very fine if people can't choose decent answers. For any future survey you do, run the questions by people first, before getting them to answer anything.
That said, I hope your project goes well![]()
Yep, a lot of my answers were just random choices between equally valid responses. They're not actually indicative of anything more than which button I chose to click in order to complete the form.
Based on my answers I'd like a non-linear storyline with recorded voice acting, which is pretty much a guaranteed content nightmare =)
My schtuphh: http://iki.fi/sol/
I did it but I'm afraid your results are going to be flawed from a) not enough choices (a lot of questions I was like "I would not care" but then I had to decide), b) use of clichés and over-generalization.
Most of the questions feel like marketing blurbs and the answers have not much weight. You can do whatever (moral choice, multi-ending, happy or sad, non-linear or linear story, etc..) and it's going to be interesting as long as it's DONE WELL! (I do prefer story oriented games though, but that's the only relevant thing.)
Try to flesh out more interesting questions once you have a general idea of what you want to do or conduct a focus group. And if you want to work on a good story, first make sure you have good characters!!
Yeah, to be honest, there's a lot of gray area between the questions. There should be at least one option that's between "short and sweet" and "multi-hour epic". If you want useful information from a survey, you'll have to develop more useful questions and answer selections, and if there's a possibility that the person taking the survey doesn't have a preference regarding a particular question, you should have an "I don't care" choice in order to A) weed out random votes, and B) find out how important that topic is to your audience.
-Gil :: dev/personal blog
I think there needs to be more "Neither" options. Also on the game type. I change my favorite types by the season so I can't clearly pick one.
But I do appreciate that it was only one page. Some of these surveys nowdays get rediculous.
Good luck on your research I hope we've helped.
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