You certainly have the warehouse with the crates. Just don't forget the sewer levels.
Hi!
Delivery is my tactical teambased first-person multiplayer-only shooter, which is being developed by only two guys in their sparetime using Blitz3D. Still WIP, but i think the visuals are quite nice:
If you like videos, here you go: http://youtube.com/watch?v=O1blZLnWhvU
Any feedback is welcome!
You certainly have the warehouse with the crates. Just don't forget the sewer levels.
"Don't lose your loose change."
Jason Maskell, Tamed Tornado Software
there is more than just the warehouse. take a look at the video.
Looks very pretty. Only thing is that I can't see what you have that's going to distinguish it from the countless similar titles. Since the nature of the genre will have you competing with AAA products, I think it'll be important to differentiate yourself somehow.
Of course, you're very early in development and you may have some twists left to come. Just don't put it off too long... nothing's worse than a gimmick slapped on at the last minute.
First off the video looks fantastic -- the game looks a lot better in motion. I agree with the comment above that you're going to have a hard time getting people's attention in the marketplace. Even though it's early you should start thinking about what hook you could add to distinguish yourself; at the moment the game looks a lot like Counterstrike, say, which is both a credit to your hard work and a difficult marketing problem given Counterstrike's success.
Also why is it called "Delivery"? I'm not really getting the title. I'd either change the title or try to work it into the game more clearly... not sure how though; are you a tactical squad of pizza delivery men? Just not sure where you can go with that.
(When I saw the title Delivery, I was expecting to come into this thread to find a time-management storks-delivering-baby thread... sad, eh?)
--Charles Oines
Irrational Designs
delivery is the name, cause one team has to deliver the drugs - and the other have to prevent that. when we release the cover, anyone will understand that title (besides, titles are not very important imho, its just a few letters...)
i agree i am having a hard time against AAA, but i see it as a challenge: 2 men army against a multimillion dollar company.
this game will be different 'cause of its gameplay. its not like counterstrike's run and gun. but hey, its in pre alpha state, so there's a lot to do, to distinguish it from AAA titles.
Alright, I'm glad that you're already thinking about how to distinguish your product. And you're right it's pre-alpha so the video/screenshots probably didn't have much to capture. I would reconsider the name business though since your name is actually your brand; it's how consumer will think about your product, so I really don't think you can underestimate it's value.