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Thread: GamingOS.com - Online Flash Multiplayer Games Platform

  1. #1
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    Lightbulb GamingOS.com - Online Flash Multiplayer Games Platform

    Hi,

    it's been a long time since I've posted stuff here. Besides releasing Totem Quest, working on a lot of casino and gambling stuff and a new XBLA game coming soon, for the last year I've focused on gathering all experience learned during Xbox years and emerging it in "Online Flash Multiplayer Games Platform" called

    GamingOS.com



    Please visit the site to learn about the model of the platform, and feel free to contact sales@ctxm.com to learn how you could get your game online and how you could license it for your needs.

    There's also a huge page showing all the games we made for the platform with a lot of really cool stuff:
    http://www.gamingos.com/games.html
    NO MORE SARCASM, JUST STRAIGHT CAPS FACTS.
    this is sparta!!!!

  2. #2
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    Arrow

    Looks good, but looks expensive too Anyway, I'm sure pretty sure you'll do well with it

  3. #3

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    thanxx .. thats whats needed

  4. #4
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    Glad to see you're still kicking, Tolik! GamingOS looks fabulous.

  5. #5
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    Lightbulb

    Quote Originally Posted by Pyabo View Post
    Glad to see you're still kicking, Tolik! GamingOS looks fabulous.
    This project sucked off a lot of my life powers on a daily basis for almost a year... Initial visual design, usability and careful crafting of game portfolio, followed by a thousand players multiplayer performance stress tests, integration of payment solutions and hundreds of other important things.
    Then focusing on delivering a multiplayer gambling product that has strict security, database performance and uptime rules... Huge thanks to our team who worked really hard to deliver each stable build.

    ---
    Some platform backstory:

    It all started with a multiplayer version of Archipelago 2D ( single player here - http://www.youzang.com/archipelago/web/ ) and some biz dev issues with companies not willing to integrate multiplayer flash games into their proprietary platforms. With Kongregate coming in and Nonobo appearing this situation has drastically changed, but back then there were very few multiplayer games.

    So instead of integrating games into Skype and pursuing/pushing lazy biz devs of other platform holders, I decided to build a robust platform that "summarizes it all" for casual game developers and operators. After seeing that GameTrust wouldn't roll out a decent Flash-based solution, I took a similar road, but set a target to have modern features that console online offering provide.

    We've showcased first beta at Le Web 3, Paris last December, but unfortunately it didn't receive any "wow" attention - it wasn't a good show to present game stuff (no real game experts) and my presentation skills actually sucked. Beta version of the client didn't seamlessly handle network disconnects, so when wifi went down for a split second (and it happened exactly at the first minute of my presentation), I had to roll back to static screenshots and then to show just a few seconds of Live demo in the end.

    In Amsterdam at Casual Connect we've finalized good deals and since then I've spent enormous efforts to build gamingos.com site - I hope it describes what the platform really is.

    Open beta is coming very soon, just few agreements left...

    If you have a cool Flash web game where you want to add multiplayer and monetize it in innovative ways, don't hesitate to contact that mail on the site, even if it sounds like "sales".
    NO MORE SARCASM, JUST STRAIGHT CAPS FACTS.
    this is sparta!!!!

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    Hi, must say that all looks very nice. But just to be clear, you are selling(licensing) a backend so developers can use it on their own sites? Is it a bunch of php/sql with some associated flash APIs that can be plonked on a server and customised with skins and the developer's flash games?
    Or are you thinking more like "the whole package" with all the casino games etc?

    Hugh
    Fundieware - Where FreeRange chicken games roam free.
    GameHaxe cross platform game experiment blog.

  7. #7
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    Yes, I guess you could be more clear on that.
    Like what's in it for me as a game developer?
    What's in it for me as a website owner?
    etc.

    Maybe your site could be organized into pages targeted to
    For Game Publishers
    For Game Developers
    For Website Owners
    For Advertisers
    For Game Players

    or something like that.

    Looking at it I don't know what the value proposition for me (as a casual developer) is.
    Last edited by chanon; 07-08-2008 at 12:19 AM.
    Viqua Games - Games Produced (partial list):
    iPhone: UltraDeep - Zombie Escape
    Downloadable: Shop-n-Spree 2 - Shop-n-Spree - First Class Flurry - Tommy and the Magical Words


  8. #8
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    If you are game developer, you could rely on us for distribution of an exclusive multiplayer version of your game (along with downloadable, if it exists) on many sites.
    If you are a portal, you could license the platform with a certain set of games and we will customize/integrate it for your needs.
    NO MORE SARCASM, JUST STRAIGHT CAPS FACTS.
    this is sparta!!!!

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