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Thread: Blitz 3D WebSite down since Monday

  1. #1
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    Default Blitz 3D WebSite down since Monday

    Has anyone heard anything about why the Blitz3D website (http://blitzbasic.com/) has been down since Monday (12/6). It has been down for 3 days. I went to download the demo only to discover the Sitedown page.

  2. #2
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    I don't know why it would be necessary to bring the site down for this, but I assume it has something to do with the launch of BlitzMax. I know they were getting close to release and I seem to recall something from Mark's worklog or the forums about a new website to go along with the launch.

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    Check back later tonight (UK time), then it should be open again.

    And for the Mac users here, you may want to pay a visit...

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    I figured it might be that. Cool!

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    Apparently should be up within 24 hours.

    Shame I don't have a Mac, but will be interesting to see the new member of the family.

  6. #6

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    Hehe... I don't even own a Mac, and I find myself refreshing that page every other hour or so.

    Curious to see what direction BlitzMax is going to take us... will we suddenly see a surge of Mac indie games out there?
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    Although ... it does interest me why the site has to go down for several days to launch a new product. What's that about?

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    Still down.....but hope it is due to Blitzmax! Although I dont have mac......

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    It's just opened again

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    Yep, and $80 for BlitzMax is very reasonable. I thought it would be $99, so pleasantly suprised by that.

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    I really expected some kind of discount for Blitz3D owners, but at $80 I can't complain too much. Looks like a VERY attractive option for painless cross-platform development.

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    Yeah, looks really nice! Just have to wait for that PC version...

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    Probably a dumb question:
    Can BlitzMax be used to create Mac 3D games or it just 2D for now?
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    Just 2D for now, 3D is on the way.

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    Although saying that, you can use the OpenGL API very easily if you wish to use that.

    Here's a complete OpenGL program in BlitzMax:

    Code:
    bglCreateContext 640,480
    
    While Not KeyHit( KEY_ESCAPE )
    
    	glClear GL_COLOR_BUFFER_BIT
    
    	glBegin GL_TRIANGLES
    	glVertex2i 0,1
    	glVertex2i 1,-1
    	glVertex2i -1,-1
    	glEnd
    
    	bglSwapBuffers
    
    Wend

  16. #16

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    Holy crap!

    Here I was, getting all warm and fuzzy about going to make games with PTK. And now THIS! My plans are totally ruined!

    I gather the only option for me now is to go buy a Mac and start coding with BlitzMax!

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    I downloaded the demo of 3d Blitz last night and it looks pretty good. I did notice that they are now giving maplet away for free ( used too cost $25.00), is maplet any good or do you have to design your own level editor? Has anyone here released a recent game ( last 6 months give or take) using any of the blitz products? Also does anytype of visual GUI editor exist for the blitz products?
    Last edited by stanchat; 12-10-2004 at 07:06 AM.

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    I thought Maplet sucked when I tried it. I've used several editors for 3d games (Quake, Unreal, HL, etc.) and they were all better than Maplet. I'd rather use Quark, Cartography Shop or any of the 3d modeling apps out there rather than Maplet.

    I'm sure simonh will chime in again on his own behalf, but I can tell you he created Super Gerball with Blitz3D. That was released within the past 6 months. I believe Retro64's Best Friends was also created with B3D.

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    Yeah, it's great that Maplet is free but it's really a "if you absolutely have no other options" kind of app. Creating a nice looking game with Maplet would be a challenge, to say the least.

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    The thing about maplet is that it's fast and super-simple to use, even if you haven't the first clue about 3d modeling, and it's set up to plug in and go with Blitz.

    So I think the idea is that people with no modeling experience and only a little programming experience can bang out a simple game level on day one. But not really suited for professional applications.
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