'press next to start the learning' - slightly strange phrase. Also, there is no 'next' to press. There is only 'skip' and 'click'.
its height level, not it's.
A hint to tell me I can match things in different ways when I already *have* matched things in different ways is not that helpful, and popping up by itself in the middle of me trying to play is distracting...
"Let us see If we can do anything with it" (Why is the If capitalised? Okay, I'll stop pointing out minor proofreading niggles.The game is playing well enough.)
People have wandered by to see what I was doing and said "Ooo. Pretty." (Of course, they're both boys and don't really play casual games...)
Is there an indicator of when a new wheel is going to come down from above? If so, I haven't noticed it.
The 'next gem in a sequence' puzzle is going to be problematic for people with any sort of color-vision difficulty.
The 'only so many rotations' puzzle is apparently broken, since it told me Victory!! with my negative 20 moves remaining...
The progress bar on the left side seems to change weirdly post-victory.
Reaching the last level of the first world and trying to click on it, I get:
Error!
HUD_SetImageClip
The specified object does not exist.
And the game crashed.


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The game is playing well enough.)





