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Thread: Splume (3D Web Game)

  1. #1
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    Default Splume (3D Web Game)

    Fellow Indies,

    Today we launched the first of our 3D web games, Splume. The concept is basically puzzle bobble driven by better physics. We spent about three weeks in development:



    Trailer:
    http://www.youtube.com/watch?v=0VuB2XFMHk8

    Play Online:
    http://splume.flashbangstudios.com/ - It has full web integration with leaderboards, a level editor, and a sweet little AJAX ticker of in-game events.

    Splume requires the Unity web player, but installation is about as painless as it gets: Download a small file, install, and the web page just refreshes itself and begins playing.

    As always, I'd love to hear any and all feedback, and especially any issues with the technology (as we're starting up production on a new web game Monday).
    Matthew Wegner
    Founder, Flashbang Studios
    Partner, Indie Fund
    Editor, Fun-Motion
    Co-Chair, IGF

  2. #2
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    The game is really fun! However I found a way to get infinite score.
    Basically when you are down to one bubble left, the color will say the same. If you click like mad when this happens you can just continue to score and score till your fingers get tired.
    [Web Developer and RPG Fanatic]
    AW Dot Com

  3. #3
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    That's really really good. A really novel way to use physics, and the level designs are cunning and interesting.

    Well done!

  4. #4

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    Quote Originally Posted by Matthew View Post
    As always, I'd love to hear any and all feedback, and especially any issues with the technology (as we're starting up production on a new web game Monday).
    The installation of the web player was indeed painless, but after playing one level, firefox crashed on me, with a 'just in time' debugger message box [An unhandled win32 exception occured in firefox.exe [3224]]. No stack trace.

    [Edit] A quick second try was flawless.
    Dominique

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    If I had found this for sale on a portal I would have bought it.

  6. #6

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    Interesting use of unity. It's really going to be a good development platform for 3d games (both downloadable and web).

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    Quote Originally Posted by WaveRider View Post
    If I had found this for sale on a portal I would have bought it.
    Same here!

    The movement was a little jerky for me, and the cursor kept freezing at inopportune moments.

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    Quote Originally Posted by bard View Post
    Same here!

    The movement was a little jerky for me, and the cursor kept freezing at inopportune moments.
    Ditto here! If this game was cleaned and poilshed a bit it could do really well. It reminds me of the game "Zzed" a couple years back.
    Stanley D. Chatman
    Golden Doodle Games
    http://www.goldendoodlegames.com

  9. #9
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    This is excellent, well done!
    At first impressions I was dubious because I often find that physics tend to ruin games like puzzle bobble due to instances where the balls are 'close' but not together. However the imaginative takes on level design and having objects such as a rotating axis really add a lot to the fun. I also like the ability to fire at balls whilst they drop.
    deadpanda.com - manga style illustrations, comics and game art

  10. #10

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    Wow, great ideA.... puyopuyo with physics interactions.
    http://superfrog.altervista.org

  11. #11
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    Cute game :-).

    Quote Originally Posted by whisperstorm View Post
    The game is really fun! However I found a way to get infinite score.
    Basically when you are down to one bubble left, the color will say the same. If you click like mad when this happens you can just continue to score and score till your fingers get tired.
    Someone else found this bug too :-P.

  12. #12
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    Fun stuff.

    Is there some way to make the player install process more seemless? Perhaps with proper activex html tags will install more seemlessly? For example, if you don't have Flash installed and browse to a Flash object Windows gives you the standard install activex object process.
    Thanks,
    Brian Fisher
    ArcadeTown.com

  13. #13
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    Very cool. I thought the video of gameplay was exciting, but then playing the game was a little less "energizing" because the music was just mellow and ambient. (But gameplay still good).

    I like this. It's a great innovation of a well-known gameplay genre.

    My complaints, if you want to polish this up a bit before calling it a day and trying to sell it:

    - UI buttons need rollover and click sound effects

    - Mouse tracking is TOO sensitive. It really should match my mouse movements in Windows, but instead it's about twice as fast, which makes it really hard to quickly and precisely aim.

    - Any way to antialias the graphics? You opted for a 2D look, but the big difference between this and Flash, is your game has jaggies.

    (So, does this mean you have dropped Virtools in favor of Unity? Please PM me to discuss)

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