Page 1 of 2 12 LastLast
Results 1 to 30 of 51

Thread: The Abrupt Goodbye

  1. #1

    Default The Abrupt Goodbye

    I've been doing some little side projects to keep my sanity right now... this one was to brush up on my SQL and PHP.

    Play THE ABRUPT GOODBYE

    It's a conversation generator. Players can play either side of a conversation. You can choose from preset responses or type your own. If you type your own, that response is saved as a pregenerated response for future players.

    Partly, this is an experiment in user-generated content. How does one best set up a "society" that consistently creates quality content?
    Last edited by DrWilloughby; 10-18-2007 at 04:11 PM.

  2. #2

    Join Date
    Aug 2005
    Location
    Ontario, Canada
    Posts
    387

    Default

    Phew! For a second I thought you were leaving the community!

    I "played" it a bit, though it doesn't feel much like a game so much as a survey or something. It will be interesting to see the content grow though...
    -bignobody
    http://www.notsoftgames.com - Creator of Shlongg!
    Helping the Wytches prepare their finest Brews

  3. #3

    Default

    Quote Originally Posted by bignobody View Post
    I "played" it a bit, though it doesn't feel much like a game so much as a survey or something. It will be interesting to see the content grow though...
    What's a game, really?

    It's actually more of an experiment in social interaction and user creativity. Since I posted this here and on GarageGames about an hour ago, about 200 new conversational responses have been logged. Some smut, some genuinely funny stuff. It's definitely interesting to see that way people interact with this.

  4. #4

    Join Date
    Dec 2005
    Location
    Leicestershire, UK
    Posts
    536

    Default

    How very bizarre. I've logged a few conversational tidbits myself now.
    www.bytten.com - Independent Game Reviews.
    www.indieproofing.co.uk - Independent Proofreading Services.

  5. #5

    Default

    BTW, if you just want to snicker and play with smut, I suggest you go to google.com and type "porn" into the little box. I was expecting some smut to get in here, but now that I actually see it, and the amount of it, it's bothering me. I'm deleting it. Whoever is putting this junk in, please go wank off, wash your hands, then come back and try again.

  6. #6


    Join Date
    Jul 2004
    Location
    Sussex, UK
    Posts
    2,193

    Default

    I enjoy interactive storytelling and would happily sit and put in lines, except that as soon as I put in a line, I get dumped at 'the end'. So instead of being rewarded for adding interesting new content, I'm punished.

    You need some way to make people feel good about adding good lines, instead of feeling like they've just made a game-ending move.

  7. #7

    Default

    Quote Originally Posted by papillon View Post
    I enjoy interactive storytelling and would happily sit and put in lines, except that as soon as I put in a line, I get dumped at 'the end'. So instead of being rewarded for adding interesting new content, I'm punished.

    You need some way to make people feel good about adding good lines, instead of feeling like they've just made a game-ending move.
    I agree, I struggled with that from a design perspective because once the user enters their own line, there are no preset responses to that line logged. Any suggestions for how to deal with this are welcome.

    BTW, this unfortunate aspect of the game is why it's entitled The Abrupt Goodbye.

  8. #8

    Default

    ------------
    Last edited by Jesse Hopkins; 12-01-2010 at 04:54 AM.

  9. #9

    Default

    423 responses logged so far. There are starting to be a few interesting threads... I'll have to find a way to highlight those.

  10. #10

    Join Date
    Feb 2005
    Location
    Chicago, IL
    Posts
    674

    Default

    Good stuff. I put in a few "natural conversation" bits here and there. One thing that's odd is if you put in a line and then play through to the same place, you don't find your line in there.

    Does it require someone else (or yourself playing the other part) to choose the selection before it becomes visible?

    I guess that's one way to do quality control anyway.

    At any rate -- fun times. Perhaps this is pointing towards something other than another Venture sequel for ye in the coming year? Or maybe Venture Metropolis?

    -Tim
    Last edited by TimS; 10-17-2007 at 05:20 PM.
    Nightmare Adventures: The Witch's Prison is now available on PC, Mac, iPad, and iPhone.

  11. #11

    Default

    It's interesting, but it seems too short for the moment. I think I'd like to play for at least a minute or so before having the conversation end on me. Maybe it needs to be 'seeded' with a bunch of content.
    Tiny Frog Software <- Play Caverns of Underkeep a free browser based roguelike!

  12. #12


    Join Date
    Jun 2006
    Location
    Saitama, Japan
    Posts
    1,183

    Default

    I added a few, too. Didn't see mine show up, either. Maybe they have to be approved or something.

    Anyway, it's just like the neverending stories (Addventure) that are on a few sites. Those usually fill up with sexual content, too.
    Sock Dash - online games portal | Game Socks - downloadable games portal | My Games

  13. #13

    Default

    Yeah, they have to be chosen once before they show up.

  14. #14

    Default

    586 total entries so far, it appears about 2/3 of those are leaves in the conversation tree (all others have at least 1 response). I'll get some data on average depth soon. This is cool The responses are actually starting to resemble something entertaining.

  15. #15

    Join Date
    Feb 2007
    Location
    Canberra, Australia
    Posts
    971

    Default

    This is very intriguing. Sort of like an interactive fiction game crossed with a wiki!

    I submitted a few conversational responses. It'll be fun to see how it grows.
    Inventive Dingo
    Mayhem Intergalactic - streamlined space strategy game

  16. #16

  17. #17

    Thumbs up

    hehe, nice idea!
    Overcome formality with creativity
    kewlers & mfx - 1995

  18. #18

    Default

    Hilarious. Brilliant. Please start a new one with a different root.
    James C. Smith - Producer/Lead Programmer - Costume Chaos, Build in Time, Ricochet Infinity, Big Kahuna Reef, CasualCharts.com

  19. #19

    Default

    Quote Originally Posted by James C. Smith View Post
    Hilarious. Brilliant. Please start a new one with a different root.
    Got any suggestions? I'd be happy to start a second one.

  20. #20

    Default

    It s is unfortunate that so many humans become so disgusting and nasty in their role playing and/or when they are anonymous. So many of the responses are just uncalled-for.
    James C. Smith - Producer/Lead Programmer - Costume Chaos, Build in Time, Ricochet Infinity, Big Kahuna Reef, CasualCharts.com

  21. #21

    Default

    Quote Originally Posted by James C. Smith View Post
    It s is unfortunate that so many humans become so disgusting and nasty in their role playing and/or when they are anonymous. So many of the responses are just uncalled-for.
    I agree. Partly, this experiment is helping me to think about how to best create a role-playing community in which people contribute in creative, positive ways. The following things are important I think:
    • A very clear and obvious warning about innappropriate content (most of the nasty stuff disappeared until a friend posted a myspace bulletin about it)
    • Heavy handed moderation
    • A sense that positive contirubtions are appreciated by the community
    • A method for user-moderation (in this case, popularity of choices determines which ones get chosen)
    • A method for more direct user moderation (flagging spam or inappropriate content, haven't implemented this)


    In the end, if the community gets off on the right track, and you use moderation to keep it going the right way, I think it works pretty well. You DO have to have a tolerance for some nasty stuff to play the game, though. You just have to be willing to play "cops" to their "robbers".

    One of my favorite features of CLub Penguin is that once you've played for a month (without getting banned of course), you are offered "Secret Agent Status", which allows you to help moderate chat (I believe that's how it works). Basically allowing long-term community members to help you police the content. Pretty cool!

  22. #22

    Join Date
    Jun 2005
    Location
    Salt Lake City, UT
    Posts
    6

    Default

    A really great idea. So simple, but so effective. Aside from the smut, of course.

    Great idea!

  23. #23

    Default

    2390 entries so far after I deleted any entries with nastiness. 425 of which are "removed" (inactive) due to lack of popularity.

  24. #24

    Default

    This has been successful enough for me to register a domain. If you mention the game anywhere, it's currently at:

    http://www.hellodotdotdotgoodbye.com/

  25. #25

    Default

    The best part is when you come back and find your branch continued.

  26. #26

    Default

    I thought some of the branches would go deeper by now.

    I wish it would show the whole history of the current conversation I am in. Sometimes I lose my place and forget which branch I am in. And it would be fun to see the entire conversation at the end.
    James C. Smith - Producer/Lead Programmer - Costume Chaos, Build in Time, Ricochet Infinity, Big Kahuna Reef, CasualCharts.com

  27. #27

    Join Date
    Dec 2005
    Location
    Leicestershire, UK
    Posts
    536

    Default

    Quote Originally Posted by James C. Smith View Post
    I wish it would show the whole history of the current conversation I am in. Sometimes I lose my place and forget which branch I am in. And it would be fun to see the entire conversation at the end.
    Perhaps some form of logging system would be good here. More surreal conversations may be worth keeping!

    Quote Originally Posted by papillon
    I enjoy interactive storytelling and would happily sit and put in lines, except that as soon as I put in a line, I get dumped at 'the end'. So instead of being rewarded for adding interesting new content, I'm punished.

    You need some way to make people feel good about adding good lines, instead of feeling like they've just made a game-ending move.
    I found that myself. Tricky to work around, unless you plan on having the computer think up responses based on input, which would rather defeat the main object of the game.

    This is, however, the best definition of "interactive fiction" I have ever heard.
    www.bytten.com - Independent Game Reviews.
    www.indieproofing.co.uk - Independent Proofreading Services.

  28. #28

    Default

    There are currently 5532 entries in the database, but I think around 1500 of those are inactive due to lack of popularity. I'll take a look at average conversation depth soon.

  29. #29

    Default

    I weighted the more popular responses heavier (parabolic), so that when the other character responds to you, it more typically chooses the popular responses. This should result in some longer conversation chains.

  30. #30

    Default

    It would be nice to backtrack if we take a path that we dont consider as interesting as we thought it would be.
    Tiny Frog Software <- Play Caverns of Underkeep a free browser based roguelike!

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •