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Thread: Seeking Freelance 2D Artist & 3D Specialist for Nintendo DS

  1. #1

    Default Seeking Freelance 2D Artist & 3D Specialist for Nintendo DS

    Seeking Freelance 2D Artist & 3D Specialist for Nintendo DS

    NO AGENCIES!

    Required skills:
    - Expert 2D Pixel Pusher
    - Experience with Nintendo DS or other embedded systems
    - Experience in 2D / 3D animation, tile animation and static 2D imagery
    - Experience with Paint Shop Pro, PhotoShop, Tile Editors and MAKE files
    - Preferably experience also with Maya & 3DMAX

    - BONUS is you are familiar with the ACTIMAGINE codec
    - BONUS if you have previously released titles on any platform
    - BONUS if you have experience with OPTPiX iMageStudio
    - BONUS if you have experience with NITRO-CHARACTER

    *** Position has been filled. Thanks for the interest ***
    Last edited by GameContractor; 08-28-2007 at 06:33 AM.

  2. #2
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    Secured funding...Publishing deal?

    Always makes me wonder where they go to find funding.

    If you wanted funding where would you guys start looking?

    Darren.

  3. #3
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    I can do all of this. I primarily use Paint Shop Pro, as well :-) because it's best for pixel art.
    I've never done Nintendo DS or embedded but I know it will be easy. I am going to college for Video Game Design, so I have learned of embedded languages and things

    However I am most interested in 2D pixel art, not 3D. I just don't enjoy 3D so much

  4. #4
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    Quote Originally Posted by truth View Post
    I can do all of this. I primarily use Paint Shop Pro, as well :-) because it's best for pixel art.
    I've never done Nintendo DS or embedded but I know it will be easy.
    Embedded is not easy, that I can tell you after doing DS development and seeing the tools available for the DS. For DS, you need to use the DS art tools to reduce and cut your images up into little pieces.

  5. #5
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    yup, is similar to gba, and have quite some limits..still, in both 2d and 3d is fun. (the art part)
    I've done, and usually another guy coded some tool...for me was like some more mobile game art. Any pixel artist can do it(i could, and had no previous DS knwoledge, neither I have now), for 2d. And ofr 3d, is like allways, work in good comunication with programmers for the limits, texture size etc. I remember very badly, but I think there was quite little memory available, and in 3d you couldn't go to far, though of course, way higher than with 3d mobiles games.

  6. #6
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    Quote Originally Posted by moose6912 View Post
    Embedded is not easy, that I can tell you after doing DS development and seeing the tools available for the DS. For DS, you need to use the DS art tools to reduce and cut your images up into little pieces.
    I'm fine with that. I've used an old GBA SDK before for a gameboy game project; I realize not everything is going to be comfortably the same and I'm able to do whatever I want

  7. #7

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    From my experience it's a matter of tools... You can work pretty freely if the coders have good tools ... and most coders prefer pushing their art through their own tools to make sure it works rather than leaving it to the artist to fiddle too much with the tech. specifics...
    Worked fine on the DS titles I have done in the past on the 2D as well as 3D side...
    Reworking things into 8x8 pieces is an insane task and better suited for some smart code than a creative artist.

  8. #8
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    Quote Originally Posted by DayDream View Post
    Reworking things into 8x8 pieces is an insane task and better suited for some smart code than a creative artist.
    With the right tools, it's not at all that hard. I used to do it all the time back in the Genesis/SNES days.
    --Charles Oines
    Irrational Designs

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