+ Reply to Thread
Results 1 to 30 of 38

Thread: What language do you mainly use?

Hybrid View

  1. #1
    Senior Member
    Join Date
    Feb 2005
    Posts
    2,068

    Default What language do you mainly use?

    I see a lot of threads here where people are talking about coding problems but there's rarely a mention of what language is being used.

    Do you all use C++ or something? I know there's a few Blitzmax users here (like me).
    Dr Mal: Practice of Horror PC | Mac
    Crime Solitaire PC | Mac | iOS
    Magicville: Art of Magic PC | Mac
    Desktop Gaming Ltd | Facebook | YouTube | Twitter

  2. #2
    Senior Member
    Join Date
    Jul 2004
    Location
    Durham, UK
    Posts
    4,873

    Default

    Still famously Java, but not so voiciferous now, 'coz I don't want to give anyone else any advantages any more

    Cas

  3. #3
    Administrator
    Join Date
    Jul 2004
    Location
    WA
    Posts
    1,415

    Default

    C# because it's fun
    Dan MacDonald
    a prisoner of the cause

  4. #4
    Senior Member
    Join Date
    Dec 2004
    Location
    SF Bay Area
    Posts
    786

    Default

    Python.

    I recoded the mini-games in my current RPG about a dozen times each. Each recode took around one day.

    Python.

    I like to say, it lets me code as fast as I can design. I spent 20 years programming in C and C++. Changing to Python was like moving from a typewriter to a word processor.
    Keith Nemitz
    Ordinauteur
    http://www.mousechief.com/

  5. #5
    Senior Member
    Join Date
    May 2005
    Location
    Warsaw, Poland
    Posts
    2,707

    Default

    That last one sounded like one of those commercials where they repeat the product's name loudly and mentioning other stuff inbetween :-P.

    Personally i use Java and C++, depending on the case.

  6. #6
    Senior Member
    Join Date
    Dec 2004
    Location
    SF Bay Area
    Posts
    786

    Default

    Quote Originally Posted by Bad Sector View Post
    That last one sounded like one of those commercials where they repeat the product's name loudly and mentioning other stuff inbetween :-P.
    LOL! Mind what yer say'n, son. You got 'P' in your mouth.
    Keith Nemitz
    Ordinauteur
    http://www.mousechief.com/

  7. #7
    Senior Member
    Join Date
    Jul 2004
    Location
    Seattle, WA
    Posts
    623

    Default

    BlitzMax

    Used to code in VB and C++.
    PiddlePup Games, LLC
    www.piddlepup.com
    Games for the whole family!
    Come try out our latest games: Majestic Forest Pirate Poker

  8. #8
    Moderator
    Join Date
    Jul 2004
    Location
    Zürich, Switzerland
    Posts
    1,966

    Default

    C++ for production code, Python for tools, ad-hoc tasks, the build system, and prototyping some algorithms.
    Gabriel Gambetta
    Google Zürich - Formerly Mystery Studio

  9. #9

    Default

    Quote Originally Posted by Musenik View Post
    Python.

    I recoded the mini-games in my current RPG about a dozen times each. Each recode took around one day.

    Python.

    I like to say, it lets me code as fast as I can design. I spent 20 years programming in C and C++. Changing to Python was like moving from a typewriter to a word processor.
    I completely agree! I've written two casual games using Python for the game code and it completely rocks.

    Tony Oakden
    http://charliedoggames.com

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts