Did you have fun?
How far did you play?
about half an hour but got stopped with an error message at the end of a minigame(see log at the end of this post)
How comfortable were you at learning the various, little games?
I found them rather easy, I would have enjoyed even more different games.
Were the goals clear and compelling?
the minigames goals were clear but I think the metagoal isn't clear, I just wander randomly around the school, there's nothing that compels me to go to a particular place.
At what point were you drawn into the story? Never?
The story is okay but the interface needs to be cleaned up because it's getting in the way of immersion.
Is this your kind of game?
Mmh why not. I'm like story driven games.
Could it ever become your kind of game? How?
Simpler interface, Better graphics, better defined backgrounds for the main protagonists, a game that is more "story" than "casual game" is generally more my type of game.
What do you typically play for interactive story goodness? (yes, RPGs, platform adventures and even FPSs like Half Life counts... :-)
Unfortunately I don't see many opportunities to play this genre nowadays (I don't like point&Click adventures). Emulated old games are the most rewarding for me ATM.
What did we do wrong?
Interface should be simplified, I know it's supposed to mimic a boardgame but it can be simplified more without losing.
Graphics aren't very good, especially character faces(boardgame background is okay though).
The music sounds just like random public domain music. The genres are not always coherent and some of the Jazzy tunes sound too modern for the intended atmosphere(but many people will probably not notice/care).
Too many windows overlapping on the inteface.
What did we do right?
The story was interesting enough to keep me playing.
The little theater masks are a good idea.
What do you REALLY want to tell us about 'Dangerous High School Girls in Trouble'?
If you ever intend to redo the graphics you should really go for a "Art nouveau" style of graphics. Enhanced graphics would have a tremendous impact on this game.
I can see this sort of game having some success on portals.
Traceback (most recent call last):
File "main.py", line 74, in ?
File "main.py", line 29, in main
File "main.py", line 64, in gamemain
File "faceEngn.pyo", line 68, in RunFaces
File "explore.pyo", line 402, in Core
File "fnfEvents.pyo", line 80, in PumpEvents
File "fnfEvents.pyo", line 89, in HandleTimedEvents
File "encounters.pyo", line 104, in PopUpEncounter
File "faceEngn.pyo", line 155, in UpstageFaces
File "encounters.pyo", line 454, in Core
File "fnfEvents.pyo", line 81, in PumpEvents
File "fnfEvents.pyo", line 135, in HandleTheEvents
File "faces.pyo", line 159, in DoLitAction
File "encounters.pyo", line 774, in ExposeConfront
File "faceEngn.pyo", line 174, in UpstageFaces
File "resolution.pyo", line 175, in TransitionIn
File "dangerCentral.pyo", line 625, in AdvancePlot
NameError: global name 'exit' is not defined