Reuse of graphics (ethical question?)
I have an idea for a game, that I would like to be finished in month or two. That's why I plan to partly reuse existing gfx from our Mars Miner game. A big chunk of gfx will be completely new and whole game mechanics will be different from Bomberman game. But reusing of existing gfx should speedup development.
I want new game to be part of Mars Miner universe (because of same setting) and I think this way it can add additional exposure to Mars Miner game (and Mars Miner to this new game).
Some ideas on future of this game are:
- price it for symbolical 9.95$
- bundle it for Free with purchase of Mars Miner
- price it usual price (19.95$) but make twice cheaper bundle of it and Mars Miner game (which should be kinda cool for ordinary customer)
- make it free but send a license in exchange of subscription only (don't like this variant to much)
The game graphics would not be complete ripoff, that's why "same universe" explanation looks OK to me.
What are pros and cons of this idea?
Megaman 1-6. Street Fighter 2, every edition. 'nuff said.
I don't see a problem in re-using gfx. Look at my Frutti-games, which use the same gfx, story and sfx. Many players found the original "Frutti Freak" too hard, so I created the "Newbies" variation some weeks later. However, many customers buy both games, although I state clearly that the only difference lies in the level structure.
In your case it's much less critical, because you're offering a really different game which only uses parts of the old content.
I would do it, not only is it not a problem if the other game is your own, but it can give some feeling of familiarity between games of the brand if you reuse non critical graphics (floor tiles, explosions, smoke, etc...). Which could be good.