It'd be even more useful if the links to the provinces weren't below six layers of web ads and if the menu allowed us to actually, I don't know, navigate the site.
Hey all,
I've set up a web site where I list Canadian video game (and industry related) companies.
So if you're interested in what Canada has to offer, please check it out and enjoy:
http://www.candevs.net
Thanks!
It'd be even more useful if the links to the provinces weren't below six layers of web ads and if the menu allowed us to actually, I don't know, navigate the site.
Well, your complete lack of navigation and the fact that you've buried your content under layers upon layers of ads tells me that your focus is more on the revenue than the service. That may not be true, but it's the message your site is sending. If that's not the message you want to communicate, then perhaps you could use one of the may free web editing platforms that are available, or read one of the many books written about laying out web pages to maximize their usability.
And web hosting isn't that expensive these days. A great many sites generate more than enough revenue with tastefully placed ads while providing a useful service.
Dude, just give it up and enjoy the FREE info that I've spent countless hours gathering. Others seem to be enjoying it and are not complaining or being haters.
If you don't like the site, simply don't visit it...
Corvus is right though, the key to being succesful with web ads is to create a website that is useful so that visitors bookmark it and spread the link.
If the website looks just like a click-farm this will probably not happen. and if visitors don't come and come back , it'sno use having many many ads.
Making the information more visible and making it stand out would be a good first step toward that.
When I opened your page, the first text that reached my cortex was "work in the carribean".
Corvus is right and... if you post here it is so you can get free feedback. Also, your British Columbia list is incomplete:
Rusty Axe Games - Terrace, BC
Fair enough... now all of you get back to developing or whatever it is you do. Enough time has been spent talking about aesthetics.
good point , I find the content useful and how you design YOUR site is your business.If you don't like the site, simply don't visit it...
good luck
Mark
Not a shred of evidence exists in favor of the idea that life is serious.
- Brendan Gill
*Huge moneymaking opportunity!*
I have to admit though, your list is pretty comprehensive. I forgot all about Egerter Software, who's apparently only minutes away. And Spinning Reality, whom I forgot their name.
Canadian yes, probably not hiring though.![]()
Mike Kasprzak | sykhronics entertainment | Blog | twitter | Ludum Dare
Smiles + HD (It's on everything™, IGF finalist, won a car) | ??? (2013) | MORE: Book, PuffBOMB, Towlr
Hey you what's up yo? Kickin' it oldskool style!
You list is out of date.
OK. So I've taken the (constructive) criticism and changed the layout of my site (it only took me a couple of hours). I actually like it better now. It has a cleaner feel to it and it's easier to edit.
By the way, if you believe my list has dead links or is missing companies; don't just state the obvious - be helpful and tell me what changes should be made.
Thanks!
http://www.candevs.net
For New Brunswick
Antidote Entertainment hasn't existed for a long, long time. They have been called Toybox Games (http://toybox-games.com) for at least 3-4 years now.
Also you may want to add Gogii Games to you list http://gogiigames.com
Nice redesign! Despite your initial tetchy response you obviously took the critique to heart and allowed it to help you refine and strengthen your message. Well done.
Might as well add me: NotSoft , Ajax, Ontario.
Cheers,
-bignobody
http://www.notsoftgames.com - Creator of Shlongg!
Helping the Wytches prepare their finest Brews
Spore Productions, Cambridge, Ontario
I've switched to the user account "Spore Man".
Don't PM this account.
Just added Spore (very flashy!)
Keep em coming!
BTW this forum is way more active than IGDA...
I dropped out of the IGDA, because from the minute I joined it felt like their attitude was that you were't a "real" game developer unless you worked at a AAA company, and that the IGDA's role was to showcase your stuff with the sole premise of getting you into the AAA stream.
Blech.