ptk (really Direct3D or OpenGL, so basically any '2d in 3d' engine that lets them manage textures) will automatically move textures from RAM to VRAM. What you need to worry about is the amount of texture data that you need to render in a particular frame; if there isn't enough VRAM, the system will swap textures in and out on every frame, and the framerate will drop like a rock. Fairies for instance has something like 80 megabytes of texture data loaded at the beginning, but it plays at full framerate on an old 8 MB VRAM machine as there's never more than 6 MB of textures or so to render at any given time.
Best regards,
Emmanuel


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