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Congratulations Cliffski, hope it does well for you!
Congrats Jack, hope it does well for you!
The game looks great, but I don't think large studios have anything to worry from indie sidescrollers... One-man masterpieces is certainly where...
That's a good idea... I'd be willing to pitch in with copies of my games too.
I read about this on touch arcade forums but I had no idea that it was you. Hope it gets sorted out soon.
Why not switch to some other vendor temporarily?
As of today nearly 70% of the top apps on the Apple appstore are freemium. None of my games are freemium, because I dislike the business model....
I like the examples you've provided. This looks like something I could use. Popcap engine (that I am using) is nearing the end of its lifecycle...
I think $10 is good price point - you will get a boatload of sales if the game is good (cue magicka). The graphics look great - can't really...
No 'publisher' spends any money marketing casual pc/appstore games - just so you know. Otherwise, it depends on your game. If the game is really...
Its an interesting platformer. It has a lot of rough edges, but it is atmospheric and overall it is fun to play. Stuff that needs improving: (a)...
Somehow, I didn't see this message until today. We released our game on 22nd Nov and probably that's why I didn't see it. Anyhow, buy now I think...
The game looks good. Problem with self-publishing is, you need to know how to do it. If you don't do it well, all the hard work in making the...
Awesome trailer(s). Now I have to try this game!
We've decided to postpone the release of the game a little, to Nov 22. To allow us to better promote the game. I have updated the original post...
Whoa. That reminds me. I need to create a 'strategy guide' for Pahelika: Revelations soon. I actually designed Pahelika: Revelations as a story -...
Pahelika: Revelations will release on Nov. 22, 2011 The development of the Pahelika: Revelations is winding down, and it is time to present our...
Why should we sit through an ad to get to a dubious download?
If a distribution channel controls 70% of the market then the distinction is just academic. You want to earn money out of a hardcore/indie game on...
PC version can use controllers (and is not too hard) I hope? :)