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My "I want to call it a hit" game Retro Knight got some love from Newswatch on AMC. Love is good. Check it.
... and then go get it:...
Swappable parts working! Now I just need to make a bunch...
I put my epic Retro Knight game down for a bit to crank out a different game Dino Maker. Dino Maker development started on Sept 1,...
Updated with another new large area: The Dirt Palace!
Retro Knight is ready to rock your mobile device.
Are you ready for REAL mobile adventure? Welcome to Retro Knight, an action/RPG/sandbox game...
Vespas, bitches. Coming in Sept
Let's see how helpful .gifs are to marketing!
Not sure what you are trying to say.
I have nothing to do with Chaos and the White Robot.
First off: Low expectations. The world is saturated with indie games and its hard to climb out from under all the Flabby Bird remakes.
After a few years and a lot of iterations, Retro Knight v1.0 is out now for iOS! I will be releasing a Droid version as well, but I can't really...
This game got so much bigger than I expected, and its only going to grow in future updates. V1.0 is available for iOS, and...
Show I've been making. 17 Episodes in. Making a new one every Sunday!
Here's a few:
Watch them all at...
Okay so I suffered from a bout of ADD, and this happened:
I was working on a big Zelda-esque game called The Viking Bunnies, and it got pretty...
ALL DONE! V 1.2 should be up tomorrow and it's pretty glitch free.
Please don't call me 'privileged'. I worked for what I have. Others should too.
I can say that if I wanted to make a new game right here right now ... it would cost me $0.
So you're assuming I don't have a day job. I've made 10+ games in my spare time. I guess the only thing I actually paid for to make these games...
$0. I need $0.
Time is everything.
Marketing the finished product on the other hand ... that's a whole other mess.
Ha. I am. I don't know when I will release it as it is turning into quite a monster of a game (as far as world size). Took me a month+ to do one...
Since my mega-huge game Retro Knight is still chugging along (and getting a little tedious), I'm going to take a 2-week dev vacation and...