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@supagu: Yes, there are people from Adelaide on these forums, including myself. Game development in Adelaide is very low profile, but if you look...
To be honest, the first thing I thought of when Christian said he was using his own name for his company was that people would see it as a massive...
You don't need a business plan to design a game. You might want to do market research for a game perhaps, but you don't need a business plan....
The article you mention is interesting, but the way you're applying it to your situation is flawed. The company you refer to (Igor...
My most recent faux pas... screwing up a recent concept art contract. That was unfortunate, and cost me a lot of money, as well as getting a...
They did? That's cool. I never thought they'd even bother going into the bottled water market, but hey, apparently they did. The problem with...
Just as an interesting side note, I know that Coca Cola considers water their competition (I'm not talking about bottled water; just plain old tap...
The connection between indie music, film and games is clearly not in the actions - banging out a tune is not writing a script is not coding a game...
Yup, that's for sure. If you find that you can't communicate anymore, then it's most likely not salvageable. If it got to that point, I would...
A couple of years ago I would've agreed that a biz person would've been ridiculous, but I've turned and now have one of my best friends as the...
Do you have any examples of what you were looking for? I can send you a portfolio of work (website is a while yet away) and have good...
I couldn't find anything I liked, so I began rolling my own web-based tracker some time ago. I like rolling my own web tools for some reason, as...
It's hard to say whether to drop out or not; it really is a personal decision. Contrary to the majority of people who've posted on this thread,...
With regards to which game idea you wish to pursue, the best advice is start small and simple and work your way up. How that translates into your...
KNau has it spot on with the marketing. Gamers are everywhere, and it's up to the indie to find them. While I haven't read "Guerilla Marketing",...
The design itself has been analysed fairly well here, so I don't know if I'm adding too much to the conversation. However, the starting point...
Actually, I much prefer C over C++, and I'm not an old school developer. C was the first language that truly clicked for me; I tried QBasic when...
As people have said, it really depends on what you're doing of course. My personal methodology is one of 'hack, design and code', but I'm not the...
As a professional illustrator myself, and from my experiences working with other indies, I would say your best chance is to find someone's art you...
Working with team members is not necessarily a bad thing. So far, I've worked concept art for a few teams for the last couple of years, and had...