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More updates. [IMG] [IMG] [IMG] [IMG] [IMG]
OGoW Movement Animation Set [MEDIA] OGoW Groin Shot Animation Set + More [MEDIA] Character Clothings System [MEDIA] Tank Firing VFX [MEDIA]
[MEDIA]
Engineer Uniform [IMG] Shovel [IMG] Updated KABAR Knife [IMG] Factory [IMG]
World of Tanks style spotting system is now in development. [MEDIA]
The plan for the first week of November is to get all the systems completed over the last month together in a single build and see what kind of...
Our latest updates for Our Ghosts of War include GPU FX, Fog of War optimizations, and more. [IMG]
Here're our latest updates to Our Ghosts of War on our Perforce version control. Expect such updates for the foreseeable future. [img]
We'd like to get the game playable Lester before we start asking for your money. We want to prove to you that this game is worth your cash....
Today's update: We implemented logic to handle team data involving characters, buildings, spawns points, and more. The idea is to be able to have...
Our Ghosts of War got health and other systems working! [MEDIA]
SEPTEMBER 2016 PROGRESS REPORT -- Buildings -- Inventory -- Rain -- Militarypedia / UI -- Birds -- Advanced Cover System -- Social System --...
[MEDIA] Began work on our animal AI. You can see how the rats in our game will scatter when approached.
[MEDIA] Fog of War is a system that makes it that players must actually explore the game world before the map reveals to them what's there. So...
[IMG] After a ridiculous 24 hours awake I've uploaded our Git repository with movement, river currents, megascans, light, medium, and heavy...
I love with Quixel Megascans. :) [IMG]
Completed Bazooka with Shell. [img]
I just got a look and our finished rain might be the best rain I've ever seen in a videogame. We're going to hold off on sharing the footage until...