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If you're looking for lower cost-of-living than some of the places mentioned, you might consider Austin (Wikipedia link).
I think it depends on how sketchy you're willing to get. There are definitely plenty of artists out there who can do "speed paintings" in that...
I certainly don't feel that games are purely escapist entertainment, and that kind of snobbish elitism isn't something I would expect to see here...
I suppose you could also make a platformer-on-rails, where the character always move forward (rightward) and the player just tells him when to...
Seems like it would be very hard to do. Two ways I can think of doing it: Use two mouse buttons. One makes the character run toward the...
I think "are free games damaging the market for traditional sales" is a different issue from the one you phrased in the original post, but it's...
The worst thing over-saturation of the market can do is fragment it and make it more difficult to carve out a viable audience for your game. But...
Sounds great! Good luck with the game.
When I ordered from BMTMicro for the first time, it took somewhere in the vicinity of 4-8 hours to receive the download link, because the e-mail I...
Your experience sounds like almost the polar opposite of mine, to be honest (pretty much everything you mentioned was the opposite of what I...
True, that just means the PC version sucks, though (haven't tried it myself); fair criticism of that version. I thought it was great on the 360....
Sounds fun! I guess I'm more used to top-down shoot-em-ups like 1942, Raptor, Tyrian, etc, so I haven't seen level geometry used much. Good call...
Very impressive! I'm amazed that you've made such a polished-looking game at your age. I like the tweak of the shoot-em-up formula to include...
desmasic, the game is designed to be a console title and that's where I would recommend playing it. To each his own, though.
It's the kind of game that is just polished and polished and polished some more to the perfect shine (in a really bloody, horrific way), which I...
That's more a problem with Bethesda than it is with AAA games in general; Oblivion was the same way. They've gone really downhill as a developer...
I don't think the "Mindboggling puzzle action" tagline is too bad, but the description on the back could definitely use some work/expansion....
This is a really nice project. The controls and combat have a good feel to them, and the graphics, when they work, are charming. Some random...
Your music is rather generic techno and while I don't think it's terrible, it definitely doesn't fit as well as low-key stuff might. Even in big...
http://kotaku.com/5216163/the-pirate-bay-court-decision-guilty :D I'm sure this decision will be appealed, but it's nonetheless excellent...