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Hey, anyone going to GDC in late February? I'm going to be in San Francisco the whole month (we are opening our first international office there),...
Any of you guys going to GDC? We'll be there, and we're giving a talk, even - The OASIS is not science fiction, by our very own (and former Crytek...
Entrada Interactive, best known for their survival horror game Miscreated, are making a new open world, persistent, Sci-Fi game called Rebel...
Yes, that's pretty much how it works :) Take a look at the article linked above for a real-life example :) The general idea is that you build a...
Hey guys! I’m back with interesting stuff :) A few months ago I introduced SpatialOS and the work we’re doing at Improbable. Last week we...
Here's a more in-depth presentation given by our CEO during the announcement: [MEDIA] It goes beyond the applications for gaming, but the...
It's been all over the press yesterday (see here or here or here) but I want to give you a more personal TL;DR. The tech we're building at...
Name: Gabriel Gambetta Company: Improbable Role: Software Engineer Location: London, UK It's been a while, so I thought I'd re-introduce myself...
I am ggambett and I come from the distant past to approve this logo.
This is awesome! Congratulations and best of luck! Knowing Steve and Mike, they would never leave the site in less than great hands. Very well...
BTW, if anyone wants an invite, just let me know!
Hi there, fellow old farts! I was there. I nagged the more experienced developers with our first game. I later got invaluable advice to polish...
AFAIK, and my info may be outdated by now, calling OpenGL "supported" in Windows is a stretch. Does anyone know whether it's still the case? Will...
OK, so I'm rolling my own. It will be based on open source libs (libpng, libjpeg, ogg, theora, freetype), it will use Direct3D for Windows and...
Ironically, I hate beer, and so did everyone who worked on that game :)
I know. I was going to, but I think it stopped being offered a couple of days before or so. Now I can't even find the Gogii Engine. There's...
Although I'm leaving, for several reasons I need/want my old games to continue working and/or porting them to new platforms such as iOS and...
Not personally, but they seem to have worked in an impressive list of top casual titles. They're a bit spammy for my tastes, but it seems to be...
Thanks all for your kind words, I'll miss you guys :) Which is why I'll continue to haunt the forums :) Yes, it is :) The onsite interview...
Keith, Cartman: It was great meeting you guys! I don't think I'll be doing anything game-related, though. Bruno, chanon: Ahhh, those were the...