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Yeah, thanks, that would have been perfect, just what I was looking for. Shame they made it useless by GPL:ing it :mad: If they could at least...
Does anyone know of a cross platform C++ library with source which is capable of converting MIDI files (.mid) to WAV?
Why wouldn't it? Sometimes I get the feeling that some peoples definition of indie game is "a game that is not successful". Figures.
Try it! I'm sure it will make you tons of money.
Amateur artists? Besides, if the reward is money or entertainment, it's still a reward.
And yet, painters can paint for hours without moaning. I guess they are just a tougher breed, eh?
Worst idea ever!
The best copy protection scheme is the one that don' cause ANY inconvenience to your paying customers. In my book, that rules out anything to do...
There was a time when it actually used to be...
No, not possible.
If it is derived, you can't distribute it. Violation of copyright, see.
No, you're not.
vb.net is only good for corporate devs (in-house development with a controlle deployment platform), which is what it was designed for. It is not...
ScummVM is not legal. It just seems that none of the IP owners seems to mind. Remember FreeCraft? Open source, could play WarCraft and...
I'm sure it is possible to sell games to the smaller, budget retail publishers, but publishers like those mentioned by the OP are a different...
I don't think this is possible. I think that the big publishers have just about stopped publishing games from companies without trackrecords...
Mario64 is a MILESTONE in the history of gaming. Just because later games did the same things better doesn't take away from that fact. Another...
Don't have a website, haven't achieved anything, and have never claimed that I have. But as this is one of those places that are open to...
It's no different from other types of small business. 50% of ALL small business fail their first year, 95% fail within the first 5 years (source:...
Hey, Jack, you started with sports simulation/management quite some time ago now (is it 2 or 3 years?). But you kept making new products, didn't...