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  1. Thread: Vat

    by Nexic
    Replies
    13
    Views
    297

    Yes obviously all of what I said only applies to...

    Yes obviously all of what I said only applies to those who are VAT registered...
  2. The problem is that the game you're pitching...

    The problem is that the game you're pitching doesn't sound all that interesting. The impression you give us is that you're going to make a bad Pokemon clone. The unique features you talk about don't...
  3. Thread: Vat

    by Nexic
    Replies
    13
    Views
    297

    No, you shouldn't have to worry about VAT in that...

    No, you shouldn't have to worry about VAT in that case. You are dealing with a US entity (so no VAT implications there) and the US entity doesn't need to charge VAT to customers since it's non-EU. So...
  4. Replies
    5
    Views
    81

    Great idea, would definitely use a service like...

    Great idea, would definitely use a service like this.
  5. If you are actually serious about making it as a...

    If you are actually serious about making it as a game developer, forget school. Buy a few books, self teach and start making games ASAP. After a couple of years either start trying to make money as...
  6. Thread: Profit?

    by Nexic
    Replies
    14
    Views
    155

    It took me 5 years to both get good enough at...

    It took me 5 years to both get good enough at coding, and know the market well enough. A lot of people already have the coding side down, but very few can understand the market without being in it...
  7. Thread: Profit?

    by Nexic
    Replies
    14
    Views
    155

    It really depends on the game. As with any...

    It really depends on the game. As with any product, mediocre offerings will struggle whilst the best will rake in millions.

    Generally, getting to the point where you're able to make a successful...
  8. Replies
    26
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    24

    Unfortunately, the only incentive that will...

    Unfortunately, the only incentive that will attract a professional quality person is cash.

    You should ideally make a list of everything you want the contractor to do, then agree on milestones...
  9. Replies
    26
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    24

    Depends on the contract. Don't think giving a...

    Depends on the contract. Don't think giving a share of the actual company is wise, you'd probably just want make it a revenue share for that particular title. Get the contract setup so that they'll...
  10. Replies
    67
    Views
    1,146

    Looks like I'm gonna fail all of my goals for...

    Looks like I'm gonna fail all of my goals for this year. Next time I might make them slightly more realistic.
  11. This actually looks pretty cool. Good luck with...

    This actually looks pretty cool. Good luck with it :)
  12. Replies
    3
    Views
    438

    You answered your own question. If you like...

    You answered your own question. If you like working with Game Maker and fulfils your needs, then use Game Maker.
  13. Replies
    5
    Views
    154

    Yeh I'd definitely try it and see. I've bought...

    Yeh I'd definitely try it and see. I've bought some stuff from there recently. It's way less hassle than searching for stock art manually.
  14. Replies
    4
    Views
    100

    Give this a look to start:...

    Give this a look to start:
    http://forums.indiegamer.com/showthread.php?17891-How-to-Sell-Your-Game-Boot-Camp
  15. Replies
    6
    Views
    70

    How can we give feedback if you aren't giving us...

    How can we give feedback if you aren't giving us a URL? Or you just want feedback on the idea itself? Baring in mind that the idea is nothing special and has already been done a million times over?
  16. Thread: EA Sues Zynga

    by Nexic
    Replies
    9
    Views
    136

    Normally I'd agree with Applewood, however...

    Normally I'd agree with Applewood, however reading through the complaint it's obvious that Zynga are beyond guilty in this case. Their skin tones have the *exact* RGB values for example. So I'm...
  17. So you still basically just walk in a straight...

    So you still basically just walk in a straight line and pickup treasure boxes?
  18. Replies
    11
    Views
    130

    Might want to have a look a mixamo.com. You can...

    Might want to have a look a mixamo.com. You can use their tools to auto-rig your character quite easily. You can then buy mo-cap animations from their site and apply them to that character. I'm not...
  19. There are downsides to that approach though. You...

    There are downsides to that approach though. You totally lose out on any release buzz, since your game will probably be too basic at first release to garner many positive reviews and chances are...
  20. The whole release early and iterate approach can...

    The whole release early and iterate approach can work nicely with MMOGs, especially if you don't have a whole lot of funds available. It worked out quite nicely for me.
  21. iNCEPTIONAL, your game isn't selling because it's...

    iNCEPTIONAL, your game isn't selling because it's a retro space shooter. Even the good ones don't sell. I know first hand since I've made a fair few of them myself.

    It also has nothing different...
  22. Quit your day job, then you'll be motivated :-)...

    Quit your day job, then you'll be motivated :-) Okay probably not the most sound advice to follow there. But it is true that whenever you feel comfortable financially you tend to naturally lose some...
  23. Honestly, no one will play this more than 4...

    Honestly, no one will play this more than 4 seconds unless:

    1. You have to do something more than just earn points.
    2. The fighting is actually fighting, with animations, sound effects, tactics...
  24. Replies
    5
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    313

    Where are the zombies? I see an orc, a lizard man...

    Where are the zombies? I see an orc, a lizard man and some fish.
  25. Replies
    17
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    168

    Yep, it was pretty much as good as you can get in...

    Yep, it was pretty much as good as you can get in that genre, and it still didn't sell too well.
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