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  1. Sticky: No problem, you should be all set now.

    No problem, you should be all set now.
  2. Request approved.

    Request approved.
  3. Sticky: Sorry ccowan, I sometimes miss posts when I'm...

    Sorry ccowan, I sometimes miss posts when I'm moderating and I only do this extremely part time. You should be all set now.
  4. Thread: New

    by BantamCityGames
    Replies
    1
    Views
    206

    Welcome to the forums! Good luck with turning...

    Welcome to the forums! Good luck with turning your vision into a reality.
  5. Looks awesome! Reminded me of Firefly right...

    Looks awesome! Reminded me of Firefly right away. Good luck with it.
  6. Replies
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    308

    Thanks for letting the community know

    Thanks for letting the community know
  7. Replies
    32
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    1,559

    Namecheap it's what I've started using. Great...

    Namecheap it's what I've started using. Great service excellent price.
  8. Replies
    8
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    615

    That definitely sucks and I'm not a lawyer so I...

    That definitely sucks and I'm not a lawyer so I don't know if you can do anything about it but my advice would be to keep making your game and make it better than theirs and continually update it so...
  9. Replies
    1
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    160

    That link sounds reasonable and both categories...

    That link sounds reasonable and both categories should fall under the Art Portfolios forum.

    Let me know if you have any other questions.
  10. Replies
    7
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    1,369

    This problem should be resolved... let me know if...

    This problem should be resolved... let me know if you are seeing any new posts with curse words.
  11. Sticky: You should be all set now

    You should be all set now
  12. Replies
    4
    Views
    536

    You can post this in the Announcements forum. ...

    You can post this in the Announcements forum. Thanks for checking
  13. Replies
    3
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    649

    Hi MKerogazov, I just checked your posts and it...

    Hi MKerogazov, I just checked your posts and it appears that they have both been previously approved:
    ...
  14. Replies
    13
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    897

    Sounds like a pretty cool concept for the game. ...

    Sounds like a pretty cool concept for the game. It all comes down to execution! :)
  15. Replies
    5
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    1,387

    Request approved

    Request approved
  16. I have a similar situation in my current project...

    I have a similar situation in my current project and decided to go with what astakofo suggested. I have 4 uniform colors, 3 skin colors and 2 genders which created 24 sprite sheets. It was easy to...
  17. Replies
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    969

    It does have a Rate This Thread dropdown above...

    It does have a Rate This Thread dropdown above the first post.
  18. Replies
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    448

    Welcome to the forums! I think Unity gives you...

    Welcome to the forums! I think Unity gives you the best bang for your buck as far as how many platforms it ports to, but I've heard GameMaker is easy to get started with for someone who has never...
  19. I just have to say, that is an awesome idea!!!

    I just have to say, that is an awesome idea!!!
  20. Replies
    10
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    969

    LOL, I think you have something there!

    LOL, I think you have something there!
  21. Replies
    1
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    615

    Your request has been approved

    Your request has been approved
  22. Thread: MashMe

    by BantamCityGames
    Replies
    1
    Views
    831

    That does look cool. Looks like an easier way...

    That does look cool. Looks like an easier way for indies to break into the 3D world.
  23. Replies
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    627

    I think the problem is that you are applying the...

    I think the problem is that you are applying the full (non-component) velocity to the new angle. In most cases, acceleration is going to be broken up into x and y components. You can calculate...
  24. Replies
    4
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    1,373

    Request approved

    Request approved
  25. Replies
    3
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    591

    I agree with stan's suggestions. If it were me,...

    I agree with stan's suggestions. If it were me, I would make the editor load in a region/sub-region at time, allowing all of the editing to be done in memory and only write it back out to the disk...
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