Search:

Type: Posts; User: jcottier; Keyword(s):

Page 1 of 8 1 2 3 4

Search: Search took 0.03 seconds.

  1. Replies
    12
    Views
    953

    No, I don't have any stats. But I know that...

    No, I don't have any stats. But I know that localized version have open me many more distribution channels/partners for my games. So, all these incomes won't be here if I had only English.
    Anyway,...
  2. Replies
    12
    Views
    953

    > Great article though :-) Thanks :) >to keep...

    > Great article though :-)
    Thanks :)

    >to keep the costs down
    Don't hesitate to ask your community, most of the people will do it for free if you put their name in the credits (and as long as it...
  3. Replies
    12
    Views
    953

    I guess it's ok to use it when doing some test,...

    I guess it's ok to use it when doing some test, like checking the German length, but I didn't want to mention it, because I really don't want people to use it in their final build, it is that bad.
    ...
  4. Replies
    12
    Views
    953

    Off course, I was just joking... It was just...

    Off course, I was just joking... It was just funny that I made such a big spelling mistake. Now is there a moderator that can fix my title? :)

    JC
  5. Replies
    12
    Views
    953

    LOL, I'm talking about localization, not...

    LOL, I'm talking about localization, not proofreading ;)

    JC
  6. Replies
    12
    Views
    953

    Localization: useful tips and technics.

    Hi, I've just wrote a guest blog post for the Amazon Developer Blog about localization techs. It should be very useful if you want to start localizing your apps but have little idea where to start.
    ...
  7. Thread: OUYA info

    by jcottier
    Replies
    5
    Views
    776

    My next game will be release soon. It is a full...

    My next game will be release soon. It is a full touch screen game but support from the start Bluetooth controllers. The normal Android version is running as it is on OUYA (and it will on every other...
  8. I know why... If you have an iPad1, mr Apple...

    I know why...
    If you have an iPad1, mr Apple thinks that you should buy a new shiny one ;)

    JC
  9. Any reasons why it doesn't work on iPad1? It's...

    Any reasons why it doesn't work on iPad1? It's still a very powerful hardware, so I can't see a technical reason why this game wouldn't run on it.

    JC
  10. Good luck. JC

    Good luck.

    JC
  11. Replies
    4
    Views
    552

    App Annie only tracks whatever itunes connect is...

    App Annie only tracks whatever itunes connect is giving to it. So, no, it doesn't track pirate copies.
  12. Yep, as lennard said, I was saying don't spent...

    Yep, as lennard said, I was saying don't spent too much time/money porting this game to mobile, at the end it will be extremely hard to get your investment back. But I think multi-platform is a most...
  13. Marketing such games on mobile is going to be...

    Marketing such games on mobile is going to be extremely tough. Magazine and reviewer won't be interested, they are already choosing between few 100's different apps per day to review. So, even for a...
  14. that's an impressive game you've got here. I wish...

    that's an impressive game you've got here. I wish you all the best for it. What will be the platforms for the game?

    JC
  15. I've been mainly focusing on mobile lately and...

    I've been mainly focusing on mobile lately and let die my own website. I'm still doing some random sales time to time, and yep, my last report from bluesnap indicates a negative value (I own them $...
  16. Replies
    21
    Views
    468

    Nothing is stopping you simplificating the...

    Nothing is stopping you simplificating the controls/gameplay. These no point on making it 100% the same as PC/Mac.


    I guess this depends on the game, I agree it is hard to get good controls but...
  17. Replies
    1
    Views
    220

    Every combination is possible. But you also need...

    Every combination is possible. But you also need to think about the publishers strength. Is the audience accumulated by the publisher the same as the audience interested in my games?
    if the answer...
  18. Replies
    21
    Views
    468

    Is your engine c++/opengl based? If yes, you...

    Is your engine c++/opengl based? If yes, you might want to consider porting your engine to tablets. It might be a bit more work but for the future, it will be a win.

    JC
  19. Very nice visual and if your claims (Civ + Age of...

    Very nice visual and if your claims (Civ + Age of Empires + MMO = Totem Tribe II: Jotun) are even just 20% the truth, then it should be awesome :)
  20. At this price, your only hope is to get a 3rd...

    At this price, your only hope is to get a 3rd world programmer working offsite. And even that it is going to be tough for you.
    Why don't you use something you can handle like "GameMaker" and build...
  21. Yeah, this is pure non sense. How many of us are...

    Yeah, this is pure non sense. How many of us are still coming here? 5? Why closing threads when really this site need badly to attract new blood.

    JC
  22. Nice sounds, I'll bookmark this for future use. ...

    Nice sounds, I'll bookmark this for future use.

    JC
  23. Looks pretty cool! Congrats. JC

    Looks pretty cool! Congrats.

    JC
  24. Replies
    2
    Views
    158

    Android Marketing.

    Hi everyone,

    I've just converted my Engine to Android 2.3 and managed to get all my Apps very quickly ported to these devices:

    http://www.ovogame.com/android/googleplay/

    Few weeks ago I knew...
  25. ok, thanks gave him a link to this thread. JC

    ok, thanks gave him a link to this thread.

    JC
Results 1 to 25 of 200
Page 1 of 8 1 2 3 4