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    Last year's (2012) Goals: 1. Release our first...

    Last year's (2012) Goals:

    1. Release our first Facebook game.
    FAILED - it's not done yet! But we made a ton of progress.

    2. Complete casual downloadable game.
    SUCCESS - Shop-N-Spree 3 has...
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    Wow, that is pretty awesome. Looks like it is at...

    Wow, that is pretty awesome. Looks like it is at #2 now. Congrats!!
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    I try playing by starting the tutorial and it...

    I try playing by starting the tutorial and it says 'Connecting...' and I can't do anything.
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    One other thing .. what's with requesting the...

    One other thing .. what's with requesting the permission 'post in facebook as me'?
    I think that is more suited for ipad/iphone facebook client style apps rather than games.
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    As someone who is also developing a Facebook game...

    As someone who is also developing a Facebook game I thought I might share my thoughts on your game. You're still ahead of me though as our game isn't released yet.

    Here are some of my thoughts:
    -...
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    In 2010 I learned that trying to do too many...

    In 2010 I learned that trying to do too many projects at the same time isn't good / better to focus on fewer and make them great. In 2011 I kind of learned the same lesson again. So in 2012 I have...
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    Been away from these forums for a while. Here...

    Been away from these forums for a while.

    Here were my goals and results:

    Complete the casual downloadable game that we are working on with a publisher
    SUCCESS - Shop-N-Spree 2 was released,...
  8. Thanks both of you for letting us read a great...

    Thanks both of you for letting us read a great interview.

    Great advice from JC too.
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    Wow! This game is doing great on the App Store .....

    Wow! This game is doing great on the App Store .. congrats!
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    Top 1000 games or top 1000 overall can make a...

    Top 1000 games or top 1000 overall can make a decent amount of money, especially/most importantly if you can stay there for a while .. meaining more than a month or two - which is very very hard .....
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    I was there too :)

    I was there too :)
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    Congrats and I wish you the best of luck! BTW...

    Congrats and I wish you the best of luck!

    BTW I find it strange that you decided to have a separate HD version, in my view getting up the charts is a big priority and separating the sales to two...
  13. I guess you need to decide whether you want to...

    I guess you need to decide whether you want to either
    - manage a team of freelancers by yourself
    - or hire a game studio and only act as the producer
  14. Well, it is better for the guaranteed monthly...

    Well, it is better for the guaranteed monthly income without having to wait 8-9 months before getting any.

    I would rather not do contract work if I could. Hopefully we can get there soon.
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    You should check out: http://www.lostgarden.com/...

    You should check out:
    http://www.lostgarden.com/

    Danc (the author) has written lots and lots of very high quality and deep articles on the theory, process and other aspects of game design there....
  16. Hmm don't know if Jake is serious or not, but if...

    Hmm don't know if Jake is serious or not, but if you really are interested, I might be serious about it for similar rates. We are somewhat skilled Time Management game developers with multiple top 10...
  17. Congratulations too! Somewhat inspirational to...

    Congratulations too!

    Somewhat inspirational to see that you've succeeded while sticking with your core values/beliefs/style/vision (at least from what I see).
  18. To answer Raptisoft, For smart pointers look...

    To answer Raptisoft,

    For smart pointers look up boost::shared_ptr. Probably easiest to use. You can use it with boost::weak_ptr to avoid circular reference leaks.

    I myself use...
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    Thai version PMed :)

    Thai version PMed :)
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    I never really knew about it but after I read...

    I never really knew about it but after I read that the regular price for the pro edition is $1,200 but through this deal you can get it for just $40 I went ahead and bought 4 pro copies!
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    My dream project that I will do once I have some...

    My dream project that I will do once I have some time is a good agile task/project management app.

    Like you I've tried everything, but nothing really works the way I'd like to.

    What we use...
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    Wow, it's been 9 years for me too and I'm 30 too....

    Wow, it's been 9 years for me too and I'm 30 too. Makes me feel pretty old compared to back then. I can still remember those early Dexterity forum days. Many of us have been watching each others...
  23. Cool to know that FlashDevelop has breakpoints...

    Cool to know that FlashDevelop has breakpoints support now .. haven't opened it in more than a year.
  24. Reasons 1. If your game would benefit from...

    Reasons

    1. If your game would benefit from very quick RAD style UI development
    - Flex gui library with skinnable components
    - integrated MXML component editing with data binding. Data binding...
  25. If you're mostly a coder, then Flash Builder...

    If you're mostly a coder, then Flash Builder (Flex Builder) is the answer.

    I used FlashDevelop before, but I think Flash Builder is a more complete environment with a proper debugger (breakpoints,...
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