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  1. Replies
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    Hasn't XNA been officially discontinued by...

    Hasn't XNA been officially discontinued by Microsoft. I don't know the details, but you should look into that, I believe you can continue to develop for it, but it'll slowly wither away over the next...
  2. I think it's a really tricky situation. Aside...

    I think it's a really tricky situation. Aside from anything else, I look at the pitch and see that there's no in-game footage yet so presume that implementation is barely started then I look at the...
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    I'm certainly not a maths hero but your logic...

    I'm certainly not a maths hero but your logic looks OK to me.
    I suppose you've tried multiplying your matrices in the opposite order already?
    Have you checked your matrix invert works correctly...
  4. I guess an evil way to do free to play for your...

    I guess an evil way to do free to play for your game would be if your horses had limited life spans which can be extended only with real money.

    BTW - You should check Natural Motion's "My Horse"...
  5. AFAIK, sponsorship is mainly a flash game thing,...

    AFAIK, sponsorship is mainly a flash game thing, with flash game portals paying money to have exclusive access to your game for a limited period before you put it on all the other portals.

    On...
  6. Thread: Spam

    by Columbo
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    Thank you for your efforts, they're very much...

    Thank you for your efforts, they're very much appreciated. Hopefully Indiegamer will regain it's rightful place in my cycle of procrastination. :)
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    I'm not sure if you should rule out doing a...

    I'm not sure if you should rule out doing a Kickstarter again assuming a reasonable amount of time has passed. Now you have a demo and gameplay video, it might make all the difference. I think that...
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    Bought this ages ago - really a great game. Kudos.

    Bought this ages ago - really a great game. Kudos.
  9. I'd say that instead of focusing on choosing a...

    I'd say that instead of focusing on choosing a different algorithm to A*, you should be taking your A* stepped path and straightening it out as a second step.

    From previous posts in this thread it...
  10. From the iPhoneOSProgrammingGuide.pdf document: ...

    From the iPhoneOSProgrammingGuide.pdf document:

    "OpenGL ES applications should use no more than 24 MB of memory for both textures and surfaces. This 24 MB is not dedicated graphics memory but...
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    It's been about 3 years since I last did any NDS...

    It's been about 3 years since I last did any NDS stuff, so I'm not 100% positive, but I'm pretty sure the answer to both questions is yes.
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    I respectfully disagree with this. The time...

    I respectfully disagree with this. The time you've spent so far is a sunk cost. It's already been spent and you can't get it back. This article is good too (in fact the entire blog is recommended).
    ...
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    For Japanese, you can draw glyph by glyph. I've...

    For Japanese, you can draw glyph by glyph. I've always stuck with left to right text too, which may be wrong for Japanese, but is common enough in games not to be worth worrying about.

    As for...
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    My approach to Japanese localisation (from...

    My approach to Japanese localisation (from console/handheld games rather than casual games) has been as follows:

    Character encoding: UCS-2. This uses 2 bytes for every character allowing for 65536...
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    Another thing... The quality of PVR...

    Another thing...

    The quality of PVR compression for images with transparency can be greatly improved by making sure that the RGB of your fully transparent pixels matches closely the RGB of nearby...
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    I think your best choice is 5551. I think if...

    I think your best choice is 5551. I think if you're seeing uncompressed pixel art in other games, chances are that's what's being used.

    I'm really impressed with the quality of PVR compression...
  17. Don't know any decent sources for 2D graphics,...

    Don't know any decent sources for 2D graphics, but for sound I use:

    http://www.freesound.org/ and http://www.soundsnap.com/

    You have to acknowledge the resources you used in the credits of your...
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    If you've got a long-term plan to get into the...

    If you've got a long-term plan to get into the games industry as a programmer (in a non-indie capacity), then I'd recommend taking the time to learn c/c++.
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    I remember hearing somewhere (might have been on...

    I remember hearing somewhere (might have been on a BBC Radio 4 program years ago) about the relative addictiveness of various forms of gambling. They claimed the main factors were:

    - Higher stakes...
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    It depends what the survey means by 'Senior QA...

    It depends what the survey means by 'Senior QA Role'. If they're talking about someone with a few years testing experience then it sounds high. If they're talking about a QA Manager who might have...
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    Check out this survey :...

    Check out this survey : http://www.develop-online.net/features/429/The-2009-UK-Games-Development-Salary-Survey

    According to the survey, 30k is the average salary for an artist. I was surprised at...
  22. By allowing 6 decimal places, you've just moved...

    By allowing 6 decimal places, you've just moved the boundary condition.

    1.000014999999
    1.000015000001

    will round to

    1.00001
    1.00002
  23. It doesn't matter how much precision you're...

    It doesn't matter how much precision you're willing to chop off your floating point numbers in the rounding off stage, there's always going to be a boundary case, where one fpu might have 0.50000001...
  24. To do fixed point maths you need to first decide...

    To do fixed point maths you need to first decide where your decimal point goes in your 32 bit int. 12 bits of precision are typical. You then need to write your own maths functions, you might do...
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    Given the costs of buying a Mac are too high for...

    Given the costs of buying a Mac are too high for you, your original post saying:

    "I would love to get it on the handheld consoles but I do not have a license to do so.."

    Is only part of the...
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