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  1. Thread: my first game

    by Artinum
    Replies
    3
    Views
    337

    You could use some instructions. It took me a...

    You could use some instructions. It took me a while to figure out what to do.
    There are no explosions - things just disappear when destroyed. I wasn't clear at first whether I was supposed to be...
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    575

    Sorry, Jeremy. You don't have a game to develop....

    Sorry, Jeremy. You don't have a game to develop. You have a title and you've told us very little else. As Mister Builder says, what is it about? Is it for mobiles, PC? Do you have any...
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    1,542

    Attempting to model an entire city in one go to...

    Attempting to model an entire city in one go to any great detail would not be feasible for a real time game. Model the various components separately and only show the ones you need at any one time.
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    Love the music! Shame it cuts off suddenly at the...

    Love the music! Shame it cuts off suddenly at the end - fade out if you can instead, and put up some details.

    I have no idea what this game is about, however. Exploration? Space combat? You're...
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    321

    You could say DECK will monopolise your time.

    You could say DECK will monopolise your time.
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    565

    Well... it doesn't say "space combat" to me, is...

    Well... it doesn't say "space combat" to me, is the thing. It's a good title but not necessarily for this game.

    What you need is a hook - something fairly unique with a strong identity, such as a...
  7. Thread: The Threat

    by Artinum
    Replies
    11
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    593

    Looking good!

    Looking good!
  8. Replies
    5
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    657

    The problem with creativity is that you can't be...

    The problem with creativity is that you can't be taught it. Following someone else's instructions rather defeats the object! All I can really offer are a few suggestions to bear in mind:
    1. Each...
  9. Thread: The Threat

    by Artinum
    Replies
    11
    Views
    593

    I'd be fascinated to know how the AI works for...

    I'd be fascinated to know how the AI works for this. Does it attempt to adapt to the player's patterns? It would be easy, for instance, to simply camp out in the wheat field and not move for the rest...
  10. Thread: The Threat

    by Artinum
    Replies
    11
    Views
    593

    That's an intriguing concept. Are you being...

    That's an intriguing concept. Are you being stalked by something (or many things)? If so, you could reward the canny player if they plan ahead - deliberately causing noise, for instance, to distract...
  11. Thread: Spam

    by Artinum
    Replies
    5
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    88

    Yes, thank you for your efforts. Maybe I'll stick...

    Yes, thank you for your efforts. Maybe I'll stick around after all!
  12. Replies
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    504

    Good idea! I've signed up...

    Good idea! I've signed up...
  13. Replies
    37
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    504

    This is my first visit in several days (I used to...

    This is my first visit in several days (I used to swing by daily). I don't even want to bother checking the four pages of new posts. Half of them are obvious spam, the others are usually just old...
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    12
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    214

    I've been wondering for a while about giving up...

    I've been wondering for a while about giving up on this forum. This level of spam is ludicrous.

    Actually, what's the point of spam? It's not like anyone's seriously going to think "ooh, what a...
  15. A section for the forum itself would be good. We...

    A section for the forum itself would be good. We could have a thread to report the spam posters that seem to be turning up ever more frequently these days.
  16. Replies
    14
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    627

    That feels like an achievement to me - not many...

    That feels like an achievement to me - not many people would even try to run 10k. Finishing that is more worthy than you give it credit, as it requires a lot of hard work to get to that level.

    But...
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    189

    Yes, that was it.

    Yes, that was it.
  18. Replies
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    189

    I remember one when I was at University called...

    I remember one when I was at University called "Space Empires 3" (I think). It was a simple turn based resource/space colonisation game where you researched technology, built spaceships, met up with...
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    235

    I like the green. It's a neat departure from the...

    I like the green. It's a neat departure from the traditional red.
  20. Thread: Forum Spam

    by Artinum
    Replies
    15
    Views
    111

    I was intending to report the spammers, but found...

    I was intending to report the spammers, but found no means to do so. I'm not sure I've encountered any moderators here in a long time.
  21. What is pt-BR?

    What is pt-BR?
  22. Replies
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    274

    Possibly a silly question, but have you tried...

    Possibly a silly question, but have you tried pitching these to the Games Workshop people? It's a highly niche product and they've cornered a lot of the tabletop market. You have room for expansion...
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    509

    Perhaps "fun" isn't the right word, then....

    Perhaps "fun" isn't the right word, then. "Passion" might be better. Make games not because you're good at it but because you want to make games. There's no sense in slaving at something like this...
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    If it isn't fun, why are you doing it? It's...

    If it isn't fun, why are you doing it? It's *work*, yes. But that's true of anything.
  25. Duct tape. Lots of duct tape.

    Duct tape. Lots of duct tape.
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