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    How many single-player games have you actually...

    How many single-player games have you actually published?
    If zero, then completely forget about multi player games.
    Start writing a Snake or Space Invaders game.
    If you want all platforms: write...
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    If it is your first programming language, I would...

    If it is your first programming language, I would start with Python.
    Once you are confident with that, try switching to C. (I would skip C++. Not worth the head-ache.)
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    Rule nr one would be: communicate EVERY DAY. Do...

    Rule nr one would be: communicate EVERY DAY.
    Do not let a time of silence pass, it will make expectations deviate away from reality.

    Even if there is a day when no work is done, STILL report the...
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    Recast is a popular open source tool for...

    Recast is a popular open source tool for navmeshes.
    Source code is here: https://github.com/memononen/recastnavigation
  5. Thread: badge rq bram

    by Bram
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    Thanks man!

    Thanks man!
  6. Thread: badge rq bram

    by Bram
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    badge rq bram

    Hi,

    I would like to request the badges:
    Indie author for my portfolio at http://stolk.org/
    Green-lit for my recently green-lit title: "The Little Crane That Could" at...
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    Yes, spot on. After shooting all the photons, I...

    Yes, spot on.
    After shooting all the photons, I see where they hit, and by counting the photons per face, I can assign a colour to the face.
    The vertices are then averaged between connected faces...
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    Hey, a fellow Vancouverite! Thanks for...

    Hey, a fellow Vancouverite!

    Thanks for checking it out.
    Yes, the flickering is temporal noise, caused by the fact that I only shoot 24K random photons or so, followed by some more bouncing...
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    Global Illumination on voxels.

    Hi,

    I started to do Global Illumination on voxels for my next game.
    A video showing off the lighting is here:


    http://youtu.be/NV-5aroZfm8

    I would love to know what you think of it.
  10. Thread: In 2014 I did....

    by Bram
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    http://www.popsci.com/sites/popsci.com/files/impor...

    http://www.popsci.com/sites/popsci.com/files/import/2014/tumbleweed%20dry.jpg

    I'm surprised.

    No one else wants to reflect back on their intentions from 2014?

    Bram
  11. Thread: In 2014 I did....

    by Bram
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    In 2014 I did....

    Hello fellow developers,


    It is time to review our 12 month old intentions for 2014, which we collected in this thread:
    http://forums.indiegamer.com/showthread.php?35896-In-2014-I-will

    So...
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    I find that collision detection is not a...

    I find that collision detection is not a computational bottle neck.
    Typically, collision response (solver) takes more time than the collision detection.
    Pre-computation would yield very coarse and...
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    The Little Plane That Could.

    Freshly released: The Little Plane That Could.
    Home page: http://stolk.org/tlptc/

    http://stolk.org/tlptc/mockup.png

    Platforms:

    Android
    iOS
    GNU/Linux 64 bit
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    2 mo left.

    There are only two months left in 2014!
    Why not make them count, and do a big push?
    I'm far behind schedule this yr, but will focus extra on my time left.

    And if anyone feels like helping me...
  15. Thread: Biplanes

    by Bram
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    Biplanes

    https://www.youtube.com/watch?v=u9jcsIrZIsE
  16. Well done, and impressive for a first game.

    Well done, and impressive for a first game.
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    Six Wheels and a Gun (Linux)

    Hi,

    I've put up a beta of my Game 'Six Wheels and a Gun.'
    It's the linux port of an iOS/Android game, and would love to get some feedback on the linux build.
    If you run 64bit linux, and want to...
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    In 2013 I hit 4 of 6 goals...

    In 2013 I hit 4 of 6 goals.

    In 2014 I will


    Publish a web game.
    Publish Little Crane II (with soil sim)
    Earn half of the income I had in 2013.
    Reach 750 Twittter followers
    Participate...
  19. Thread: In 2013 I will...

    by Bram
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    For 2013 I intended to: Publish an OUYA game....

    For 2013 I intended to:

    Publish an OUYA game.
    SUCCESS

    Hit 30K OUYA downloads.
    FAIL (15K only)

    Hit 10M downloads (cumulative over all platforms, all years) for Little Crane That Could....
  20. Thread: samsung app store

    by Bram
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    samsung app store

    Hi,

    Has anyone had any experience with Samsung's app store?
    It is being promoted by a "100% indie" campaign.

    But it looks like the revenue in that store is pretty much zero.

    The best...
  21. Thread: In 2013 I will...

    by Bram
    Replies
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    4,280

    Half way! A quick (possibly grim) reminder...

    Half way!


    A quick (possibly grim) reminder to my fellow indie game developers.
    More than half of 2013 has passed.
    I hope you are well on track to your 2013 goals.
    If not... work harder!

    ...
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    I educated myself from age 12 to 18, and then got...

    I educated myself from age 12 to 18, and then got MSc in Computer Science.
    At first I tought 'I can already program code, so why study CS?'
    I was wrong in this, CS is the best foundation you can...
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    No, no. It was a human opponent, not AI

    No, no.
    It was a human opponent, not AI
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    Emergent Behaviour: not just AI.

    Hi,

    I just penned a write-up on a neat experience I had when playing my game against an online opponent.
    It describes how I got surprised by a kind act of chivalry in my own game.
    ...
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    Trailer for 'Buggy Bang! Bang!'

    Trailer of my upcoming iOS game 'Buggy Bang! Bang!' was just released.
    Let me know what you think of it.


    http://www.youtube.com/watch?v=eoMWHAU7RRM
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