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  1. Replies
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    Oh man, do I feel silly right now. As I was...

    Oh man, do I feel silly right now. As I was looking at this again, I noticed that the debug mesh I had added to the snap points wasnt showing +y as the out direction, which it should have been. Turns...
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    Yeah, it just occurred to me that it might need...

    Yeah, it just occurred to me that it might need to be rotated 180 degrees so that the snaps are properly aligned. But then why would it work SOMETIMES?

    Imagine a box with a snap at +1 with 0...
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    Yeah, you ignore the original position of object...

    Yeah, you ignore the original position of object B. The task is to compute the position and orientation of it so that it is correctly "snapped". Then apply the rigid joint to the world-space objects...
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    Yeah, I rendered something at the snap point and...

    Yeah, I rendered something at the snap point and it works fine. So its really something to do with the way that the transform and inverse is working I guess. But I dont think I've actually drawn a...
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    I do. Heres the actual code: snapmat =...

    I do. Heres the actual code:

    snapmat = getParentGob()->getTransform() * GetSnapTransform(snapindex) * snap->GetSnapTransform(othersnapindex).inverted();

    The snapmat is the final world space...
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    This is probably more like a mental blindspot on...

    This is probably more like a mental blindspot on my part. I know and understand what I think SHOULD happen, but I get some edge cases where some snap points don't snap as expected. So I suspect that...
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    Some help with a math problem?

    Hey guys..

    I'm trying to implement snapping one object to another. Sort of garry's mod style. Only I can't seem to get the math reliably correct.

    My issue is kind of hard to explain, but here's...
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    So summary of last year: Ship alpha...

    So summary of last year:

    Ship alpha "pathfinder" build of EverSky

    Failed, mainly because I realized a new direction the game was taking me in and shifted towards it. It feels stronger for that....
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    Erm, why is 35 degrees bad? you could try OUR...

    Erm, why is 35 degrees bad? you could try OUR summer, which was basically rain. Lots of rain.

    :)
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    Isn't it nice?

    When people comment positively about your game?

    I recently started posting on indiedb and steam greenlight about my game and got a generally positive reaction. Which is nice.

    Not that it does...
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    Have a look at payoff matrices. Those are the...

    Have a look at payoff matrices. Those are the tools you use in design to discuss balancing forces that are similar (come from game theory, but don't have to be, look at how they are used by sirlin to...
  12. Thread: Spammers?

    by zoombapup
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    I've just deleted a ton I can see. I'm not really...

    I've just deleted a ton I can see. I'm not really an "active" mod around here anymore. The spam got too much for me last year :)

    Not sure I can offer any good news sadly. It needs action on the...
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    I saw an infographic about this kind of thing...

    I saw an infographic about this kind of thing recently. It was some software website for something like checking the quality of local GSM signals or something. But it had clear numbers for a pretty...
  14. The same could be said for steam. Or at some...

    The same could be said for steam. Or at some point the casual portals. Huge numbers. Hell you could throw facebook numbers around too. But the bottom line is how accessible are those people and what...
  15. When was the last time you had a look at it? I...

    When was the last time you had a look at it? I had a very similar opinion of it, until I tried it recently. As I say, if you are used to something else it can feel quite foriegn, but the same could...
  16. If you're not used to 3D software already, then I...

    If you're not used to 3D software already, then I imagine blender would be fine for you. I tried it recently and its not too bad. I can't really use it as I'm used to 3dsmax, but then I get the same...
  17. So then the question is "what is the minimum...

    So then the question is "what is the minimum threshold for quality graphics" because something like "professional" could mean a lot. It could mean all the normal mapping and SSAO and all that. Or as...
  18. How important are graphics in indie games?

    I'm thinking "very". But what is the truth in terms of indie game sales?

    Almost every gamer I come across tells me they don't play games that don't have good graphics. Stuff like having crappy...
  19. Because if we allow the whole of games to be...

    Because if we allow the whole of games to be reduced to a single type of mechanic, then what kind of medium are we working in? I'm not against the mechanic, I'm against the mechanic being THE ONLY...
  20. I really don't mind the grind mechanisms per-se,...

    I really don't mind the grind mechanisms per-se, because obviously they work and they are part of any game designers toolset. What I object to is that there are many people in "the industry" that...
  21. Are there free-to-play mechanics that don't involve grind?

    I've been playing World of tanks recently with a few friends. We decided to play that while they're waiting for diablo 3 when we all got collectively bored of playing battlefield 3.

    What strikes...
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    Depends on what you want to do. Horde3D has some...

    Depends on what you want to do. Horde3D has some animation stuff that seems to work ok. How does the quality of Cal3D lack? I can't imagine they're doing anything other than bones + blending. From...
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    How about shipping using an auto-updater?...

    How about shipping using an auto-updater? http://www.autoupdateplus.com/ has one that looks like it might be ok. I'm planning on trying it out with my game once I get to a workable state. But then...
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    None of the mods have that power. It has to be...

    None of the mods have that power. It has to be Mike B I guess. I'd welcome the site having some more useful mod/admin tools too. Spam caused me to leave the site, rather than the downhill slide of...
  25. Thread: Forum Spam

    by zoombapup
    Replies
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    I think I killed it all now. Doesn't show for me...

    I think I killed it all now. Doesn't show for me anyway. Not that I'm meant to be moderating here anymore. But I guess I've picked over the bones of the mod system a bit more than others.
    ...
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