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    Hmm, alright - dedicated servers work too, at...

    Hmm, alright - dedicated servers work too, at least you have direct control over what's going on.



    I just updated the web site today (http://www.basemetalgames.com), so there are a couple of...
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    I use AWS S3 to host my static web page, and...

    I use AWS S3 to host my static web page, and Glacier for long term storage. S3 is fairly simple, but then it doesn't do anything but serve static data. I had to write my own Python script to access...
  3. I'm liking this. I'm liking this very much. ...

    I'm liking this. I'm liking this very much.

    I've been planning to do similar planet generation for a game I'm working on, but this would save a lot of time.

    I'm using a custom engine. What...
  4. Thread: Tetris

    by inverse
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    The original...

    The original (https://archive.org/details/msdos_Tetris_1986) only rotates one way (counter-clockwise), don't know about the GameBoy version.
  5. Thread: Tetris

    by inverse
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    Looks pretty good! Notes: -could use a "drop"...

    Looks pretty good!

    Notes:
    -could use a "drop" key
    -could use a delay before piece is finally "placed" to allow it to slide into a gap
    -rotate goes opposite direction to my intuition, but that...
  6. How long does it take to learn English? When...

    How long does it take to learn English? When would you say you have "learned" English - once you can write a short story? A poem? A novel? Hamlet?

    An experienced programmer could probably be...
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    Sorry, had to take the opportunity to be a...

    Sorry, had to take the opportunity to be a smartass. :)

    Bram will have to confirm, but I was assuming he was generating the lighting at the face/vertex level, and then rendering using polys. ...
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    There was some other little game a while back...

    There was some other little game a while back that used them too. What was it called again? Something to do with crafting and mining. You probably never heard of it.

    (Warning: Fault detected...
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    Ah, yeah - I was wondering if it would smooth...

    Ah, yeah - I was wondering if it would smooth things out to re-seed the RNG to the same value every frame, or just blend over a few frames at each face because lighting doesn't generally change all...
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    That looks pretty cool! :) A little flickery...

    That looks pretty cool! :) A little flickery though, is that from the moving light sources, random walking, or...?

    Also, it's a little difficult to see much indirect lighting because the...
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    Indie Dev Log - Base Metal Games

    I recently started posting daily updates on my company blog, http://blog.basemetalgames.com.

    I'm mostly covering what I've been working on on a day-by-day basis, hopefully to show how development...
  12. Ooh, I don't have Windows 8, sounds like it's...

    Ooh, I don't have Windows 8, sounds like it's part of the Windows SDK, in the bin directory: http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275%28v=vs.85%29.aspx

    Oh: and try PIX...
  13. Hey, did you make any progress on this yet? ...

    Hey, did you make any progress on this yet?

    It's a bit odd that it would work on Windows 7 but not Windows 8.

    Thoughts:

    Install the DirectX SDK on the Windows machine and switch to Debug in...
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    Moving the CoG is basically the same thing as...

    Moving the CoG is basically the same thing as moving the origin of the collision geometry.

    It looks like dGeomSetOffsetPosition(...) is what you would use in ODE to do that.

    To get the render...
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    Yes, that will probably work to make the box...

    Yes, that will probably work to make the box rock, though it might look kind of odd. I've done the same thing with vehicles to make them feel more stable, though that's usually just pushing the CoG...
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    :D Sorry, wasn't quite sure how detailed an...

    :D Sorry, wasn't quite sure how detailed an answer you were expecting.



    The other stuff is there mostly because... well, think of a long board/stick/ruler. Grab one end and twist it along...
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    I've been playing around with Bullet recently. ...

    I've been playing around with Bullet recently. The API is pretty nice and generally it seems to work pretty well. Some of the content pipeline stuff is a bit lacking, but it looks like it will do...
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    Heh, I did catch a glimpse of that a while back. ...

    Heh, I did catch a glimpse of that a while back. It looks like you got a ton of coverage out of it at least. :) I guess RT sales never really picked up? For that matter, what is the install base...
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    Would you have any concrete examples to share? :)...

    Would you have any concrete examples to share? :) Personally I'm thinking about just going "full time" (as opposed to "all in" - as in, I'm not mortgaging the house, taking on debt, etc.) And the...
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    Minecraft is a very interesting case. It did...

    Minecraft is a very interesting case. It did some important things very right, and does several things that have turned out very strange.

    Good:

    It's playable in a web browser, and requires you...
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    Merry Christmas, best of luck in the new year...

    Merry Christmas, best of luck in the new year everyone!
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    @Applewood: Yes, there can sometimes be a fine...

    @Applewood: Yes, there can sometimes be a fine line between "marketing" and "spam" - I think making it a one-time thing keeps it on the side of good. :)

    @lennard: I've been wondering about...
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    @Bram: OK, I finally had a chance to play Little...

    @Bram: OK, I finally had a chance to play Little Crane. That is really well done, congratulations. :) The physics sim is really good, what are you using for it?

    How do you find the $3.99 price...
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    Hi Baus, I went to your home page, and thought...

    Hi Baus,

    I went to your home page, and thought after a quick glance, "oh, nothing but a photograph here..." Then I read your post and realized, oh, not a photograph, graphics. :) What are you...
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    There are probably a few ways to go about it. Is...

    There are probably a few ways to go about it. Is this all just in a 2D representation? It would help to know what sort of coordinates you are using to draw the tiles, and how that relates to the...
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