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    It depends if you are going for a...

    It depends if you are going for a progression-based RPG or a more realistic style.

    Different material in real life are using in different ways for their qualities. Leather is flexible and stops...
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    I admit to pirating some software myself, but...

    I admit to pirating some software myself, but very rarely. I would prefer a demo of the software, then I make my purchasing choices from that. The only software I pirate nowadays is windows itself -...
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    I was going suggest the MAX + MIN * 0.5 method. ...

    I was going suggest the MAX + MIN * 0.5 method.

    I think it's more accurate if you use 0.41 instead, but I'm not too sure.

    dx is the distance in x distance ie: abs(x1-x2)
    dy is the distance in...
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    He might not be able to afford 500 yen! :eek: ...

    He might not be able to afford 500 yen! :eek:

    scotty: muahaha!
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    I don't think he could afford 500. ;)

    I don't think he could afford 500. ;)
  6. I surf the net a lot, and don't find them...

    I surf the net a lot, and don't find them particularly annoying in any way. The better ones cache the next picture while you are looking at the current one so that you don't have to wait when you...
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    Games programming tends to have a lot of...

    Games programming tends to have a lot of functional code as there's often a lot to control and a lot of data to move around and manipulate. This kind of design easily lends itself to writing in a...
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    Oh, the piece of maths I was missing was the...

    Oh, the piece of maths I was missing was the length of the line from P1 to the closest corner between the rooms, using that I could get the position of P1 relative to P0. If you also said that P0's...
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    Do you know how P0's "square" sits compared to...

    Do you know how P0's "square" sits compared to P1's "square"?

    From there it's just a matter of cos and sin having a party together.

    It does depend a bit on the situation though.
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    The tricky thing about it is that this isn't a...

    The tricky thing about it is that this isn't a simple mechanics problem, it's a design challenge. There won't be just one simple solution to it, but there will be a great idea that suits your game.
    ...
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    Yeah, but because the focus of the post has...

    Yeah, but because the focus of the post has changed, a new one is appropriate. :)

    As for the idea, first thing I though was "Wow, it's sort of like triangle multiplayer bejewelled, with different...
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    ___________________________________________...

    ___________________________________________
    ERROR in
    action number 1
    of Create Event
    for object obj_embed:

    Error defining an external function.


    Technical: two security warnings and two...
  13. Most of the time no. A well skilled developer...

    Most of the time no.

    A well skilled developer is needed enough that he can always take a wage/salary job over a royalty commission, the ones that are willing to work for promised share are often...
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    I think most online games don't send keypresses,...

    I think most online games don't send keypresses, they send client position and velocity. This happens about 10 times a second and is verified by the server for accuracy.

    Spells and similar however...
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    Lots of fun, played through the demo and will buy...

    Lots of fun, played through the demo and will buy the full version soon. :)

    I liked the death penalty with the robots respawning and taking back rooms, but it didn't happen often enough, plus you...
  16. Thread: programming

    by Parthon
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    Xcode, that's it. My friend who has a Mac and...

    Xcode, that's it.

    My friend who has a Mac and knows I'm a coder keeps getting me to use it to make games. His main selling point is the easy to use gui maker and closeness to C.
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    I'd use the perturb method, but that's just me. ...

    I'd use the perturb method, but that's just me.

    The one with splitting a quad would be good, all you have to do is pick random points on those two opposite edges to join up. That way it's not a...
  18. Thread: programming

    by Parthon
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    Doesn't the Mac have available Objective C...

    Doesn't the Mac have available Objective C development which is pretty much almost like Visual Basic but with a C programming interface?

    Check out Objective C, it could be what you are after, and...
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    I'd say just concentrate on working on what you...

    I'd say just concentrate on working on what you want to work on, but be honest and forthright about the whole thing. Don't worry about being "right" or "correct", but also don't do anything that...
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    That's very interesting. If it was turning into a...

    That's very interesting. If it was turning into a town simulator that was just complicated enough without being overwhelming I can see it being a very fun game.

    As for just a town generator, there...
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    Interesting article, except Ryzom, who just...

    Interesting article, except Ryzom, who just recently went out of business, had the Ryzom Ring addon where people could take a map, add enemies, pathing, npcs, stories and link it all together into a...
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    This post could be a troll/flame bait, but I just...

    This post could be a troll/flame bait, but I just wanted to put a few cents in too.

    As far as linux goes, it has been around for longer than windows as a possible gaming platform, but has never...
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    Yeah, that's pretty much all there is to do in...

    Yeah, that's pretty much all there is to do in the game.

    From playing both betas the challenge was seeing how far you could get, how high your wave count could reach before you got overwhelmed,...
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