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    Yes, spot on. After shooting all the photons, I...

    Yes, spot on.
    After shooting all the photons, I see where they hit, and by counting the photons per face, I can assign a colour to the face.
    The vertices are then averaged between connected faces...
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    Hey, a fellow Vancouverite! Thanks for...

    Hey, a fellow Vancouverite!

    Thanks for checking it out.
    Yes, the flickering is temporal noise, caused by the fact that I only shoot 24K random photons or so, followed by some more bouncing...
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    Global Illumination on voxels.

    Hi,

    I started to do Global Illumination on voxels for my next game.
    A video showing off the lighting is here:


    http://youtu.be/NV-5aroZfm8

    I would love to know what you think of it.
  4. Thread: In 2014 I did....

    by Bram
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    http://www.popsci.com/sites/popsci.com/files/impor...

    http://www.popsci.com/sites/popsci.com/files/import/2014/tumbleweed%20dry.jpg

    I'm surprised.

    No one else wants to reflect back on their intentions from 2014?

    Bram
  5. Thread: In 2014 I did....

    by Bram
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    In 2014 I did....

    Hello fellow developers,


    It is time to review our 12 month old intentions for 2014, which we collected in this thread:
    http://forums.indiegamer.com/showthread.php?35896-In-2014-I-will

    So...
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    I find that collision detection is not a...

    I find that collision detection is not a computational bottle neck.
    Typically, collision response (solver) takes more time than the collision detection.
    Pre-computation would yield very coarse and...
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    The Little Plane That Could.

    Freshly released: The Little Plane That Could.
    Home page: http://stolk.org/tlptc/

    http://stolk.org/tlptc/mockup.png

    Platforms:

    Android
    iOS
    GNU/Linux 64 bit
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    2 mo left.

    There are only two months left in 2014!
    Why not make them count, and do a big push?
    I'm far behind schedule this yr, but will focus extra on my time left.

    And if anyone feels like helping me...
  9. Thread: Biplanes

    by Bram
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    Biplanes

    https://www.youtube.com/watch?v=u9jcsIrZIsE
  10. Well done, and impressive for a first game.

    Well done, and impressive for a first game.
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    Six Wheels and a Gun (Linux)

    Hi,

    I've put up a beta of my Game 'Six Wheels and a Gun.'
    It's the linux port of an iOS/Android game, and would love to get some feedback on the linux build.
    If you run 64bit linux, and want to...
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    In 2013 I hit 4 of 6 goals...

    In 2013 I hit 4 of 6 goals.

    In 2014 I will


    Publish a web game.
    Publish Little Crane II (with soil sim)
    Earn half of the income I had in 2013.
    Reach 750 Twittter followers
    Participate...
  13. Thread: In 2013 I will...

    by Bram
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    For 2013 I intended to: Publish an OUYA game....

    For 2013 I intended to:

    Publish an OUYA game.
    SUCCESS

    Hit 30K OUYA downloads.
    FAIL (15K only)

    Hit 10M downloads (cumulative over all platforms, all years) for Little Crane That Could....
  14. Thread: samsung app store

    by Bram
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    samsung app store

    Hi,

    Has anyone had any experience with Samsung's app store?
    It is being promoted by a "100% indie" campaign.

    But it looks like the revenue in that store is pretty much zero.

    The best...
  15. Thread: In 2013 I will...

    by Bram
    Replies
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    3,863

    Half way! A quick (possibly grim) reminder...

    Half way!


    A quick (possibly grim) reminder to my fellow indie game developers.
    More than half of 2013 has passed.
    I hope you are well on track to your 2013 goals.
    If not... work harder!

    ...
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    I educated myself from age 12 to 18, and then got...

    I educated myself from age 12 to 18, and then got MSc in Computer Science.
    At first I tought 'I can already program code, so why study CS?'
    I was wrong in this, CS is the best foundation you can...
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    No, no. It was a human opponent, not AI

    No, no.
    It was a human opponent, not AI
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    Emergent Behaviour: not just AI.

    Hi,

    I just penned a write-up on a neat experience I had when playing my game against an online opponent.
    It describes how I got surprised by a kind act of chivalry in my own game.
    ...
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    Trailer for 'Buggy Bang! Bang!'

    Trailer of my upcoming iOS game 'Buggy Bang! Bang!' was just released.
    Let me know what you think of it.


    http://www.youtube.com/watch?v=eoMWHAU7RRM
  20. Thread: Amazon App Store

    by Bram
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    The good news: really nice IAP conversion rate of...

    The good news: really nice IAP conversion rate of 7% which beats Google Play and iOS App Store.
    The bad news: download volume is pretty abysmal.

    On Google Play, the game did 70K downloads on its...
  21. Thread: Steam

    by Bram
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    Steam

    Hi indies,


    Does anyone here have experience with publishing on steam?
    I understand that they have this greenlighting process now.
    And I suspect that chances on getting published are close to...
  22. Thread: Amazon App Store

    by Bram
    Replies
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    The Raspberry Pi port was really done on a...

    The Raspberry Pi port was really done on a 'dare'.
    I don't think there will ever be a real pi market.
    There are 1M devices sold, but those devices end up in robots and such.

    In the first 4 days,...
  23. Thread: Amazon App Store

    by Bram
    Replies
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    910

    I got approved today. My game is now available...

    I got approved today.
    My game is now available on amazon.
    http://www.amazon.com/gp/product/B00B2YDHVW/ref=tlctc_home
    I'll report back on sales figures later.
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    The Little Computer That Could

    There was once a Little Computer called Pi. He was smaller than all the big computers around him. Pi wanted to do the work that the big computers were doing. He would love to run high resolution 3D...
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    Actually... I started to appreciate the really...

    Actually... I started to appreciate the really really bad reviews, because of the sheer humour value.
    So I collect the worst of the worst.
    I've seen some devs actually print them out on a custom...
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