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Oh man, do I feel silly right now. As I was looking at this again, I noticed that the debug mesh I had added to the snap points wasnt showing +y...
Yeah, it just occurred to me that it might need to be rotated 180 degrees so that the snaps are properly aligned. But then why would it work...
Yeah, you ignore the original position of object B. The task is to compute the position and orientation of it so that it is correctly "snapped"....
Yeah, I rendered something at the snap point and it works fine. So its really something to do with the way that the transform and inverse is...
I do. Heres the actual code: snapmat = getParentGob()->getTransform() * GetSnapTransform(snapindex) *...
This is probably more like a mental blindspot on my part. I know and understand what I think SHOULD happen, but I get some edge cases where some...
Hey guys.. I'm trying to implement snapping one object to another. Sort of garry's mod style. Only I can't seem to get the math reliably...
So summary of last year: Ship alpha "pathfinder" build of EverSky Failed, mainly because I realized a new direction the game was taking me...
Erm, why is 35 degrees bad? you could try OUR summer, which was basically rain. Lots of rain. :)
When people comment positively about your game? I recently started posting on indiedb and steam greenlight about my game and got a generally...
Have a look at payoff matrices. Those are the tools you use in design to discuss balancing forces that are similar (come from game theory, but...
I've just deleted a ton I can see. I'm not really an "active" mod around here anymore. The spam got too much for me last year :) Not sure I can...