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I use http://www.assembla.com/ for hosting my personal projects' SVN repos, if that helps at all. Looks pretty much the same as Unfuddle, but the...
There are many useful threads on TCE and I'd say it's well worth joining. Of course there are the usual topics of discussion which can only end...
I think there has been a misunderstanding. I agree that the pixels are not going to be square if a monitor is stretching 720 lines up to 1024. I...
AFAIK it's a fairly safe assumption that on monitors the pixels are going to be square, or as close enough that you can pretend they are. So as...
Sounds like something's not handling lost surfaces/devices/etc properly. I'd be very surprised if PTK has those sorts of bugs.
Is the disk horribly fragmented or being used in PIO (instead of DMA/UDMA) mode?
Even if true, how does it compare to the thorough manual error checking required to reach the same quality of robustness? Remember that at each...
There's pretty much no overhead. Essentially, a "try" costs you very little (if anything). Throwing and catching costs, (identification of stack...
Sounds like you're talking about colour quantisation (or more likely "color quantization", ick). You may want to search for info on the "median...
I've created an app with multiple windows and DD objects before and didn't have any problems. The only bummer is that you won't be able to share...
Yes, that should work fine.
I agree with Emmanuel. And because you're talking to Direct3D (which may manage VRAM) which talks to the graphics driver (which will manage...
IIRC DirectDraw doesn't handle alpha channels, so if you try to do an alpha blit, SDL will lock the surfaces in question and do the blit in...
I can't say for sure, since I'm by no means an input expert, but does choice of API affect this? Presumably using DirectInput's raw relative Xs &...
I think you're getting carried away Andy. How many times have you said "bullshit" now? If you don't agree with him, fine. But please don't labour...