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Can't make this, sadly, but looking forward to catching up with everyone at GDC!
I'm in town, but not focusing on the conference. I'll make this if I can!
You can sign an existing .app bundle without Xcode: http://technology.blurst.com/unity-games-and-mac-app-store/
No problem! I posted them a bunch of places. (And hi, Ryan!) We're doing some real-time tracking, too, inferred from our Blurst integration....
True! But I actually think that's what standalone versions of our Blurst games are worth. They're basically the web games in downloadable form...
One example of this at IFC: http://www.ifc.com/news/2010/10/independent-games-festival-unv.php
Yes, the IGF is not an effective means of buying web traffic.
What? The IGF already does this: http://www.igf.com/php-bin/entries2010.php All entries are always posted, and a fair amount of articles are...
Every game last year was played by more than one judge. It is not possible for games to fall through the cracks; we have extensive oversight into...
The BFG affiliate website presents it as: To be honest, I feel like BFG is being disingenuous with this number. My understanding is that...
It's true the metrics are different (Gabriela helped clarify this for me after my initial post). From my understanding, though, we've still lost...
Here is my understanding after talking to Big Fish about this: Commissions are earned for one year after first purchase. Once a purchase takes...
Gamma IV is happening on Wednesday (we aren't organizing a separate indie party this year--we're merging our organizational efforts together)....
I think IGF exposure is most useful at the business-to-business level (ie pitching to Microsoft or Sony) versus the direct-to-consumer (getting...
I pasted this to an indie Seattle friend, David Whitlark/Goldbuick (programmer on Reflexion, an iPhone game). I think he's planning on attending...