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Project Aftermath - Arcade RTS
Our game *is* on Steam. Our reasons for building a competitive *community* is so that I can provide the same experience to my non-Steam customers....
A large part of what makes Steam popular is the community around it. Some of this is provided by having the in-game system for chat, community...
I've sent you a PM
Does that private forum still exist? How do I get access to it?
For that precise reason, I use standard windows fonts (currently Calibri) which supports all the languages you mention and others too. Check...
I guess it depends on how you store and render your text but personally, I use UTF-8 throughout our engine. It is very easy to retro-fit to an...
I've been thinking of precisely this sort of thing recently. There is actually a *lot* to Steam and Steamworks (but being under NDA I can't say...
Congratulations guys, looks great.
Oh, and I don't seem to have made it onto the top list. Please add: http://digg.com/users/kneehat
Another new story to digg: http://digg.com/pc_games/Project_Aftermath_1_10_Major_Update
I think this is precisely right. The potential market for any game is huge and a games success is largely a function of the number of eye-balls...
Ditto. Please add http://digg.com/users/kneehat
We're currently adding in a tactical deployment system giving the play a lot more options - calling in support units, changing load-out mid-level,...
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