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What keeps you awake at night in relation to your gaming designs?
Coming out with mechanics / features that may suck and you only know about it...
Not only that, it has to have a lot of communication between one another otherwise you will have what its called ludonarrative dissonance.
I have a few question based on the link you have.
How big is the scope?
Based on the screenshot I assumed its on PC but just to make sure, is it...