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		<title>Indiegamer Developer Discussion Boards - Indie Related Chat</title>
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		<description><![CDATA[The place for general gaming discussions plus off-topic subjects that don't fit cleanly into other forums. New members can introduce themselves here.]]></description>
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			<title>Indiegamer Developer Discussion Boards - Indie Related Chat</title>
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			<title>What is your education ?</title>
			<link>http://forums.indiegamer.com/showthread.php?35431-What-is-your-education&amp;goto=newpost</link>
			<pubDate>Sun, 05 May 2013 19:36:24 GMT</pubDate>
			<description><![CDATA[Hi everybody,  
 
 I'm going to high school but making games since primary school. I tried tons of game engines, languages, platforms ...  
 
 What is your education? Do you educate yourself? Should I go to a computer science section of a university?]]></description>
			<content:encoded><![CDATA[<div>Hi everybody, <br />
<br />
 I'm going to high school but making games since primary school. I tried tons of game engines, languages, platforms ... <br />
<br />
 What is your education? Do you educate yourself? Should I go to a computer science section of a university?</div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?6-Indie-Related-Chat">Indie Related Chat</category>
			<dc:creator>beremaran</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35431-What-is-your-education</guid>
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			<title>Looking for partners</title>
			<link>http://forums.indiegamer.com/showthread.php?35405-Looking-for-partners&amp;goto=newpost</link>
			<pubDate>Mon, 29 Apr 2013 16:08:18 GMT</pubDate>
			<description>Hi everyone, 
 
   I’m looking for two partners for a second game (and may be for the longer run).  More precisely I would be happy to team up with one artist/designer and one marketing/producer/PR person. I would assume business management and programming.  Ideally to work on a small project that...</description>
			<content:encoded><![CDATA[<div>Hi everyone,<br />
<br />
   I’m looking for two partners for a second game (and may be for the longer run).  More precisely I would be happy to team up with one artist/designer and one marketing/producer/PR person. I would assume business management and programming.  Ideally to work on a small project that hit the market in four to five months. Or at least a first playable. I can probably get us some financial support but don’t consider this as a paid position or a job.There is also few revenue that we can generate from Aztaka (linux version, etc.).  Please drop me a line if interested.<br />
<br />
Regards.<br />
Jonathan.</div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?6-Indie-Related-Chat">Indie Related Chat</category>
			<dc:creator>jmercier</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35405-Looking-for-partners</guid>
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			<title>White matter</title>
			<link>http://forums.indiegamer.com/showthread.php?35393-White-matter&amp;goto=newpost</link>
			<pubDate>Thu, 25 Apr 2013 21:46:24 GMT</pubDate>
			<description><![CDATA[Hi guys, so Ive started developing this game, and I've came across a potential problem with it, and just wanted to know what you guys think I should do. Anyway, heres the basic of the idea... 
 
its a 2d top down sandbox survival game set on a world complete with massive decaying cities, mutant...]]></description>
			<content:encoded><![CDATA[<div>Hi guys, so Ive started developing this game, and I've came across a potential problem with it, and just wanted to know what you guys think I should do. Anyway, heres the basic of the idea...<br />
<br />
its a 2d top down sandbox survival game set on a world complete with massive decaying cities, mutant zombie creatures, hidden bunkers and a few other features, and the point of it is to survive. However, in the center of the map, a black hole starts from the beginning, and over the course of 1-2 hours real time, it will consume the whole world, so it implements the idea of evacuation, a constant threat, nomads and decided what to take when you need to leave quickly. <br />
<br />
So the problem is, do you guys think the game will be bad if your death is on the clock, that you will die within an hour or two and theres no way of stopping that, unless you die sooner by zombies? Would love to hear what you think<br />
<br />
Thanks alot<br />
Tom</div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?6-Indie-Related-Chat">Indie Related Chat</category>
			<dc:creator>ostrich160</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35393-White-matter</guid>
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			<title>dumb question</title>
			<link>http://forums.indiegamer.com/showthread.php?35392-dumb-question&amp;goto=newpost</link>
			<pubDate>Thu, 25 Apr 2013 05:58:22 GMT</pubDate>
			<description><![CDATA[So, in Real Estate Empire DECK I refer to money with the suffix K (ie. thousands) so you can pay 140K for a house, for example.  Problem. Players can end up with millions by game end, 1415K doesn't make sense.  Any clever solutions other than scrap the whole K thing and go back to printing whole...]]></description>
			<content:encoded><![CDATA[<div>So, in Real Estate Empire DECK I refer to money with the suffix K (ie. thousands) so you can pay 140K for a house, for example.  Problem. Players can end up with millions by game end, 1415K doesn't make sense.  Any clever solutions other than scrap the whole K thing and go back to printing whole dollar amounts, ie. $1,415,000 instead of 1415K.</div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?6-Indie-Related-Chat">Indie Related Chat</category>
			<dc:creator>lennard</dc:creator>
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