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		<title>Indiegamer Developer Discussion Boards - Feedback Requests</title>
		<link>http://forums.indiegamer.com/</link>
		<description>Are you looking for feedback on your work in progress? Would you like to gather opionons on your games art style? If so, post here.</description>
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		<lastBuildDate>Sat, 25 May 2013 22:44:40 GMT</lastBuildDate>
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			<title>Indiegamer Developer Discussion Boards - Feedback Requests</title>
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			<title><![CDATA[Alien Anarchy [flash]]]></title>
			<link>http://forums.indiegamer.com/showthread.php?35478-Alien-Anarchy-flash&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 18:43:39 GMT</pubDate>
			<description><![CDATA[It's been almost a year since my last post and now I proudly present Alien Anarchy, the game I've made together with the artist. 
 
It's a defense shooter with an RPG system. Space voyagers made a crash landing on a distant planet and faced the furious indigenes. 
 
Image:...]]></description>
			<content:encoded><![CDATA[<div>It's been almost a year since my last post and now I proudly present Alien Anarchy, the game I've made together with the artist.<br />
<br />
It's a defense shooter with an RPG system. Space voyagers made a crash landing on a distant planet and faced the furious indigenes.<br />
<br />
<img src="http://1.bp.blogspot.com/-ude-0BEklaA/UY_sHvf7IiI/AAAAAAAAC9c/9GFfkPF6VyU/s320/AlienAnarchyScreen.png" border="0" alt="" /><br />
<br />
<a href="http://www.kongregate.com/games/GeneralVimes/alien-anarchy" target="_blank">Alien Anarchy on Kongregate</a><br />
<br />
Please, tell me, what do you think of it.</div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?4-Feedback-Requests">Feedback Requests</category>
			<dc:creator>General</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35478-Alien-Anarchy-flash</guid>
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			<title>The Temple</title>
			<link>http://forums.indiegamer.com/showthread.php?35468-The-Temple&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 22:57:15 GMT</pubDate>
			<description>Hi all, working on a new Dungeon Demon art pack as well as a stand alone, RADT (ie. Rusty Axe Dungeon Tiles download, print out and play) pack called, The Temple.  Any votes for one of the following as the floor/wall texture combination? 
 
Image:...</description>
			<content:encoded><![CDATA[<div>Hi all, working on a new Dungeon Demon art pack as well as a stand alone, RADT (ie. Rusty Axe Dungeon Tiles download, print out and play) pack called, The Temple.  Any votes for one of the following as the floor/wall texture combination?<br />
<br />
<img src="http://rustyaxe.com/apps/radt/images/templeStudy1.jpg" border="0" alt="" /><br />
<img src="http://rustyaxe.com/apps/radt/images/templeStudy2.jpg" border="0" alt="" /><br />
<img src="http://rustyaxe.com/apps/radt/images/templeStudy3.jpg" border="0" alt="" /><br />
<img src="http://rustyaxe.com/apps/radt/images/templeStudy5.jpg" border="0" alt="" /><br />
<br />
As always, the component PNG files will also be made available with a royalty free, commercial license if anybody cares to use them for their computer or pencil and paper RPG games!</div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?4-Feedback-Requests">Feedback Requests</category>
			<dc:creator>lennard</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35468-The-Temple</guid>
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			<title>Stresstesters and score-fillers needed</title>
			<link>http://forums.indiegamer.com/showthread.php?35464-Stresstesters-and-score-fillers-needed&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 13:55:33 GMT</pubDate>
			<description>We are nearing completion of a game for iOS,Android, and WebPlayer - but need stress-testing of the highscore feature. Would really appreciate it if peeps would try and kick the S**t out of the game, and report back with their findings. 
 
play the game at http://colorcoder.net/Kiwi/ 
(Unity-plugin...</description>
			<content:encoded><![CDATA[<div>We are nearing completion of a game for iOS,Android, and WebPlayer - but need stress-testing of the highscore feature. Would really appreciate it if peeps would try and kick the S**t out of the game, and report back with their findings.<br />
<br />
play the game at <a href="http://colorcoder.net/Kiwi/" target="_blank">http://colorcoder.net/Kiwi/</a><br />
(Unity-plugin required)<br />
(iOS &amp; Android release on the 1st of June)<br />
<img src="http://colorcoder.net/Kiwi/960x640 1.png" border="0" alt="" /></div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?4-Feedback-Requests">Feedback Requests</category>
			<dc:creator>Colorcoder</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35464-Stresstesters-and-score-fillers-needed</guid>
		</item>
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			<title><![CDATA[New 2D Fighting Game Beast's Fury Project]]></title>
			<link>http://forums.indiegamer.com/showthread.php?35439-New-2D-Fighting-Game-Beast-s-Fury-Project&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 16:41:06 GMT</pubDate>
			<description><![CDATA[http://www.youtube.com/watch?v=Le0sfmFKtRE 
 
 
http://igg.me/at/BeastsFury/x/817888 
 
Beast's Fury will be a 2D, arcade-style fighting game featuring anthropomorphic characters. It is currently being developed by a small, passionate team of individuals who are both gaming enthusiasts and...]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=Le0sfmFKtRE" target="_blank">http://www.youtube.com/watch?v=Le0sfmFKtRE</a><br />
<br />
<br />
<a href="http://igg.me/at/BeastsFury/x/817888" target="_blank">http://igg.me/at/BeastsFury/x/817888</a><br />
<br />
Beast's Fury will be a 2D, arcade-style fighting game featuring anthropomorphic characters. It is currently being developed by a small, passionate team of individuals who are both gaming enthusiasts and professional programmers. The game will not only involve action, but also features engaging story lines, intriguing characters, exotic arenas, and a killer soundtrack! This is one game you won't want to miss!<br />
<br />
If you have any burning questions about the project, contact us anytime at beasts_fury[at]hotmail.com!<br />
<br />
 <br />
    Start with 8 playable characters.<br />
    Unlock 7 playable characters through story mode completion.<br />
    Unique fighting styles for each character.<br />
    8 story-related battle stages.<br />
    15 character-themed battle stages.<br />
    3 epic boss battles during which each boss undergoes 3 progressively harder transformations.<br />
    Individual character theme songs.<br />
    Captivating boss battle music.<br />
    Beta release will include 2 stages and 3 characters: Vincent, Matilda, and Don.<br />
<br />
<br />
Story Mode: Play a single character through regular matches, additional cut scenes, boss fights, and an ending sequence.<br />
<br />
Arcade Mode: Play a team of characters through regular matches, boss fights, and an ending sequence.<br />
<br />
Versus Mode: Test your skills in one-on-one combat mode against computer AI.<br />
<br />
Local Mode: Challenge a friend to versus mode on one console.<br />
<br />
Online Mode: Versus mode using <a href="http://ggpo.net/" target="_blank">http://ggpo.net/</a>.<br />
<br />
Training Mode: Practice combos and set ups.<br />
<br />
Replay Feature: Watch your online matches.<br />
<br />
 <br />
Our core engine is sourced from <a href="http://unity3d.com/" target="_blank">http://unity3d.com/</a><br />
<br />
 <br />
<br />
Project Lead / Owner: Ryhan is an avid gamer, and trained martial artist. He is the creator of Beast's Fury, and is fully dedicated to making his dream game a reality. He has been investing his life and finances into this project for over a year, and has been studying all the details related to the intricate programming, design, and skill that it takes to make a video game.<br />
<br />
2D Artist: Carlos Enrique is a professional illustrator with a vast portfolio of work and numerous clients worldwide. He specializes in heroic fantasy illustrations, comics and educational illustration for school textbooks. He was a long-standing active member of the staff of Illustrators for the trading card game &quot;Myths and Legends&quot;, Salo S.A. company.<br />
<br />
2D Animator: Ben Halstead is the Lead Animator for Beast's Fury. He is a traditionally-trained animator with 4 years of experience working both as a freelancer and in various studios. His projects range from online 3D game environments to hand-drawn feature films. He is currently based in the greater LA area.<br />
<br />
Programming: Marco Arsenault aka Evil-Dog is the programmer.  He has worked at Ubisoft Montreal for 5 years as a gameplay/AI programmer on Rainbow Six Vegas, Farcry 2 and Avatar: The Game.  Since 2004, he has been making indie games such as the award winning &quot;Road of the Dead&quot; as well as the somewhat popular music game series, &quot;Punk-o-matic&quot;.  He has been running his own company, Evil-Dog Productions, for over 2 years.<br />
<br />
Music / SFX: Zach Striefel is the Lead Sound Designer at Symphony of Specters. He has worked on projects with many notable companies such as Disney, Coca-Cola, Adult Swim, GSN, WB, NBC Global, as well as many Indie studios<br />
<br />
Voice Actor / Writer / Editor: Poesy Rosewood is the writer for Beasts fury. She has done work as a ghost writer while working on several independent stories. Poesy has been an active member in developing the story, character designs, and concepts; including providing the voice for Odette.<br />
<br />
Creative Design Lead: Andrew Fein (Known Professionally as 40%FlashKick) breathes life into the characters and designs how they function within the game, and how the character balancing works. He's been playing professionally since 2009, and has since supported the FGC ever since. His fields of expertise is with dynamic combat systems.<br />
<br />
Voice director: Danielle McRae is a voice actress residing in Los Angeles, California. Some of her most notable credits have been in League of Legends as Karma the Enlightened One, World of Warcraft: Cataclysm as Hagara the Stormbinder, Dragon Nest as Sidel, SkullGirls as Painwheel a New Conglomerate Solider in Planetside 2, Jada in Battle High 2, and most recently, you can hear her in the video game &quot;Starcraft Universe: Chronicles of Fate: as the Adjutent and Captain Arley Sims!<br />
<br />
 <br />
The combo system will have a series of linked normal attacks that can end with a special move, sweeping attack, super move, launcher move or ultimate finish (Beast's Fury's version of Ultra Combos). Players can also perform air-attack / juggle combos that can end with a special move/ultimate finish. Juggling limits are also set individually for each character to keep them balanced and avoid over-powering.<br />
<br />
Players will have a series of attacks to choose from to make their combos. Everything from Crumples (moves that force opponents to stagger to their knees), to Wall and Ground bounces. Using a mixture of the Linked Combos (Normal moves that are strung together with the right timing) The special moves (Unique to the character) and the Juggle Combos (Moves that are strung together in the air), the player will try to lower the opponent's life bar to zero the fastest. Or, in some cases, lower it enough that they can sit easy on a life lead.</div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?4-Feedback-Requests">Feedback Requests</category>
			<dc:creator>Swift</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35439-New-2D-Fighting-Game-Beast-s-Fury-Project</guid>
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			<title><![CDATA[We're looking for Developer feedback on our Backend Portal for IndieGameStand.com]]></title>
			<link>http://forums.indiegamer.com/showthread.php?35410-We-re-looking-for-Developer-feedback-on-our-Backend-Portal-for-IndieGameStand.com&amp;goto=newpost</link>
			<pubDate>Tue, 30 Apr 2013 15:05:10 GMT</pubDate>
			<description>Hey everybody,  
 
We are actively looking for developers to give us feedback on our developer portal over at www.indiegamestand.com (http://www.indiegamestand.com).  We have gotten a lot of positive feedback so far, but we are always on the look out for new feature requests, improvements and...</description>
			<content:encoded><![CDATA[<div>Hey everybody, <br />
<br />
We are actively looking for developers to give us feedback on our developer portal over at <a href="http://www.indiegamestand.com" target="_blank">www.indiegamestand.com</a>.  We have gotten a lot of positive feedback so far, but we are always on the look out for new feature requests, improvements and tweaks.  We plan on implementing some new features over the summer and want to make sure that we are on the right track.<br />
<br />
Here's a video showing it off: <br />

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 <br />
<br />
To get access to the portal, all we need is for you to register with the site and use the submit game form on the website or PM me that username so that I can grant you access to indiegamestand.com/developers/</div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?4-Feedback-Requests">Feedback Requests</category>
			<dc:creator>GnadeGames</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35410-We-re-looking-for-Developer-feedback-on-our-Backend-Portal-for-IndieGameStand.com</guid>
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