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		<title>Indiegamer Developer Discussion Boards</title>
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			<title>Indiegamer Developer Discussion Boards</title>
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			<title>The Cold War Era Announces Kickstarter Campaign</title>
			<link>http://forums.indiegamer.com/showthread.php?35557-The-Cold-War-Era-Announces-Kickstarter-Campaign&amp;goto=newpost</link>
			<pubDate>Thu, 20 Jun 2013 00:29:53 GMT</pubDate>
			<description><![CDATA["The Cold War Era isn't over, it's just beginning..." 
 
Alina Digital Announces Kickstarter Campaign Bringing The Cold War Era to the Next Level 
 
Dear friends,  
 
In the games industry we know that Kickstarter is a haven for new, innovative ideas for just about every genre. Usually with...]]></description>
			<content:encoded><![CDATA[<div>&quot;The Cold War Era isn't over, it's just beginning...&quot;<br />
<br />
Alina Digital Announces Kickstarter Campaign Bringing The Cold War Era to the Next Level<br />
<br />
Dear friends, <br />
<br />
In the games industry we know that Kickstarter is a haven for new, innovative ideas for just about every genre. Usually with Kickstarter video game campaigns, designers want money to get their idea made, promising distribution of the game after its completion. <br />
<br />
<br />
Our Kickstarter campaign for The Cold War Era is quite different -- the game itself is already available, and now we want to bring the game up to the next level with an expansion full of fun new features!<br />
<br />
<br />
Here's a list of bonuses we'll add after a successful Kickstarter campaign: <br />
<br />
<br />
&#9642;  Turn-Based Mode -- Players can choose between RTS or turn-based in both single and multiplayer. <br />
<br />
&#9642;  Diplomacy Chat -- Converse with your opponent as part of your mind-bending strategics. <br />
<br />
&#9642;  World Leaders -- Choose a Cold War icon to represent you in the United Nations. <br />
<br />
&#9642;  Prestige -- Additional Influence rewards for successful military and espionage campaigns. <br />
<br />
&#9642;  Game Duration -- Choose to play 30, 60, or 120-minute games. <br />
<br />
&#9642;  Sport -- Gain world influence by succeeding in athletic competition. <br />
<br />
&#9642;  UN -- Negotiate with other world leaders on the international stage. <br />
<br />
<br />
And the #1 new feature the AD team would like to add is... <br />
<br />
<br />
THE ARMS RACE -- with this you can build military strength with key technologies to accomplish your specific world domination goals via an easy-to-use tech tree, similar to the game's existing Space Race tech tree. This piece is our &quot;crown jewel,&quot; to complete the Cold War in-game atmosphere. We'll be able to add this feature if the campaign reaches its max stretch goal of $7,000. <br />
<br />
We've designed our campaign to truly benefit the contributors. For example, everyone who donates $1 or more gets a chance to preview TCWE for three days, so if you want to check it out before making a contribution it's very easy to do, especially since temporary access codes are sent out the same day donations are received. <br />
<br />
Our Kickstarter campaign is set up to make it almost certain that all contributors will receive their rewards. If the campaign is successful, the most basic goals will be accomplished, and it only goes up from there -- the game gets better and better the more stretch goals we achieve!<br />
<br />
So that's our campaign -- it launches today and we hope to see you in the discussion section soon! If you have any questions about our plans for TCWE or our team, please send an email to <a href="mailto:info@alinadigital.com">info@alinadigital.com</a> -- we'd love to hear from you.   <br />
<br />
You can also visit the TCWE's Facebook page at  <a href="http://www.facebook.com/thecoldwarera" target="_blank">www.facebook.com/thecoldwarera</a> , Alina Digital's Twitter feed at  <a href="https://twitter.com/AlinaDigitalDev" target="_blank">https://twitter.com/AlinaDigitalDev</a> , or the official website at  <a href="http://www.thecoldwarera.com" target="_blank">www.thecoldwarera.com</a> . <br />
<br />
<br />
Kickstarter campaign – <a href="http://www.kickstarter.com/projects/1175173980/the-cold-war-era" target="_blank">http://www.kickstarter.com/projects/...e-cold-war-era</a><br />
<br />
About Alina Digital<br />
<br />
Alina Digital (<a href="http://www.alinadigital.com" target="_blank">www.alinadigital.com</a>) is an independent Canadian game development company. Based in Montreal, Quebec, Alina Digital was founded in 2012 by owner and lead developer Max Sprin.</div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?24-Announcements">Announcements</category>
			<dc:creator>ADigital</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35557-The-Cold-War-Era-Announces-Kickstarter-Campaign</guid>
		</item>
		<item>
			<title><![CDATA[Tell me if you've heard this one...]]></title>
			<link>http://forums.indiegamer.com/showthread.php?35556-Tell-me-if-you-ve-heard-this-one...&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 20:49:07 GMT</pubDate>
			<description><![CDATA[http://www.youtube.com/watch?v=JHtxqPjbm80&feature=youtu.be 
 
 
 
Help spread this gem. Please upvote at: 
 
http://www.reddit.com/r/IndieGaming/comments/1gohaj/somedays_being_a_straightforward_indie_is_the/]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.youtube.com/watch?v=JHtxqPjbm80&amp;feature=youtu.be" target="_blank">http://www.youtube.com/watch?v=JHtxq...ature=youtu.be</a><br />
<br />
<br />
<br />
Help spread this gem. Please upvote at:<br />
<br />
<a href="http://www.reddit.com/r/IndieGaming/comments/1gohaj/somedays_being_a_straightforward_indie_is_the/" target="_blank">http://www.reddit.com/r/IndieGaming/..._indie_is_the/</a></div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?5-Indie-Life">Indie Life</category>
			<dc:creator>Musenik</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35556-Tell-me-if-you-ve-heard-this-one...</guid>
		</item>
		<item>
			<title>Find the Mafia!: an iOS puzzle game based on a graph theory problem</title>
			<link>http://forums.indiegamer.com/showthread.php?35555-Find-the-Mafia!-an-iOS-puzzle-game-based-on-a-graph-theory-problem&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 20:24:09 GMT</pubDate>
			<description><![CDATA[Hi, 
 
I released 'Find the Mafia!', which is an iOS (iPhone and iPad) puzzle game. The game is based on the so called 'maximum clique problem', but players need not know it, the rules are very simple, even understandable by relatively small children. (Although on higher levels it can be extremely...]]></description>
			<content:encoded><![CDATA[<div>Hi,<br />
<br />
I released 'Find the Mafia!', which is an iOS (iPhone and iPad) puzzle game. The game is based on the so called 'maximum clique problem', but players need not know it, the rules are very simple, even understandable by relatively small children. (Although on higher levels it can be extremely challenging, all depends on which level you play it.)<br />
<br />
Web site with video:<br />
<br />
<a href="http://experiware.com/ftm.html" target="_blank">http://experiware.com/ftm.html</a><br />
<br />
I hope you will find it fun, even addicting! :)<br />
<br />
Feedback is very much appreciated.<br />
<br />
<img src="http://experiware.com/ipad_ftm.jpg" border="0" alt="" /></div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?24-Announcements">Announcements</category>
			<dc:creator>nadam</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35555-Find-the-Mafia!-an-iOS-puzzle-game-based-on-a-graph-theory-problem</guid>
		</item>
		<item>
			<title>Luke Brubaker - 3d Character Artist / game art generalist</title>
			<link>http://forums.indiegamer.com/showthread.php?35554-Luke-Brubaker-3d-Character-Artist-game-art-generalist&amp;goto=newpost</link>
			<pubDate>Mon, 17 Jun 2013 18:02:38 GMT</pubDate>
			<description><![CDATA[Artist : Luke Brubaker 
Site : http://www.shiniku.com 
contact: lbrubakerart (AT) gmail.com 
 
Hello all. I'm a 3d game character artist available for freelance or contract work. I can also do 2d art, environment work, animating, concepts, misc. sculpting work etc. Check out some of my work below,...]]></description>
			<content:encoded><![CDATA[<div>Artist : Luke Brubaker<br />
Site : <a href="http://www.shiniku.com" target="_blank">http://www.shiniku.com</a><br />
contact: lbrubakerart (AT) gmail.com<br />
<br />
Hello all. I'm a 3d game character artist available for freelance or contract work. I can also do 2d art, environment work, animating, concepts, misc. sculpting work etc. Check out some of my work below, and even more in my website link above!<br />
<img src="https://dl.dropboxusercontent.com/u/5293611/renders/cobra_newpose_turn.jpg" border="0" alt="" /><br />
<br />
<img src="https://dl.dropboxusercontent.com/u/5293611/renders/turnaround_textured_web.jpg" border="0" alt="" /><br />
<br />
<img src="http://shiniku.com/images/gallery/basn_2.jpg" border="0" alt="" /><br />
<img src="http://shiniku.com/images/gallery/elf_2.jpg" border="0" alt="" /></div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?20-Art-Portfolios">Art Portfolios</category>
			<dc:creator>Shiniku</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35554-Luke-Brubaker-3d-Character-Artist-game-art-generalist</guid>
		</item>
		<item>
			<title>Thought it would be of interest here - made a vid about adding mines to my project</title>
			<link>http://forums.indiegamer.com/showthread.php?35553-Thought-it-would-be-of-interest-here-made-a-vid-about-adding-mines-to-my-project&amp;goto=newpost</link>
			<pubDate>Mon, 17 Jun 2013 13:39:04 GMT</pubDate>
			<description>It covers the very basics of the coding phase, xml phase (adding in the data objects to be read in by the game engine) modeling phase, more coding and play testing. 
 
 
http://www.youtube.com/watch?v=yqExhRJdX2k</description>
			<content:encoded><![CDATA[<div>It covers the very basics of the coding phase, xml phase (adding in the data objects to be read in by the game engine) modeling phase, more coding and play testing.<br />
<br />
<br />

<object class="restrain" type="application/x-shockwave-flash" width="640" height="385" data="http://www.youtube.com/v/yqExhRJdX2k?version=3&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded">
	<param name="movie" value="http://www.youtube.com/v/yqExhRJdX2k?version=3&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;feature=player_embedded" />
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	<![endif]--></object>
 </div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?3-Game-Development-amp-Technical"><![CDATA[Game Development & Technical]]></category>
			<dc:creator>chaosavy</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35553-Thought-it-would-be-of-interest-here-made-a-vid-about-adding-mines-to-my-project</guid>
		</item>
		<item>
			<title>Demand for unique 3d models?</title>
			<link>http://forums.indiegamer.com/showthread.php?35552-Demand-for-unique-3d-models&amp;goto=newpost</link>
			<pubDate>Sun, 16 Jun 2013 22:59:59 GMT</pubDate>
			<description>Hi guys, so Im making a game at the moment, and came across the need (or rather the desire for, since its not needed but would help) funding. Now, I dont want to do kickstarter, its too much pressure and its just not my kind of thing, but what I do want to do is sell 3d models on turbosquid and/or...</description>
			<content:encoded><![CDATA[<div>Hi guys, so Im making a game at the moment, and came across the need (or rather the desire for, since its not needed but would help) funding. Now, I dont want to do kickstarter, its too much pressure and its just not my kind of thing, but what I do want to do is sell 3d models on turbosquid and/or similar sites. Now, Ive been preparing some models to sell, while making my own models, and my own models have a unique style, in that they are quite cubey, less so than minecraft, more like that cube world game. Anyway, I've also been playing with some modifiers in blender, and came up with a few different styles that I'd like to use, and while I can model other stuff, I wanted to see if there is any demand for the styles I do for my game, as its easier for me and much funner. Of course, these would be cheaper than your average model, Im thinking maybe $10 or so for an average character. So, heres a look at some of my examples-<br />
<br />
So the original cubey one is here-<br />
<img src="http://i.imgur.com/fHOyk0f.png" border="0" alt="" /><br />
<br />
and a close up on his face<br />
<a href="http://i.imgur.com/9AXHvwl.png" target="_blank">http://i.imgur.com/9AXHvwl.png</a><br />
<br />
Heres the version I call semi cube, as it looks like a slightly disoriented cube look<br />
<img src="http://i.imgur.com/ue8SlG7.png" border="0" alt="" /><br />
<br />
And because its quite hard to tell the difference between this one and the first one, another close up<br />
<a href="http://i.imgur.com/FjxXOLb.png" target="_blank">http://i.imgur.com/FjxXOLb.png</a><br />
<br />
And finally, not my personal favorite but pretty nice, a smoothed version of it<br />
<img src="http://i.imgur.com/3CivVjf.png" border="0" alt="" /><br />
<br />
Now of course this is only one creature Im showing, Ive created many, and buildings and all sorts. Heres something I made the other day<br />
<br />
<a href="http://i.imgur.com/6tKHzH6.png" target="_blank">http://i.imgur.com/6tKHzH6.png</a><br />
<br />
<a href="http://i.imgur.com/CvylZyP.png" target="_blank">http://i.imgur.com/CvylZyP.png</a><br />
<br />
Most of the models would come rigged, but I'd include a non rigged version as well (in one package, not brought separately) as Im not a very good rigger. <br />
<br />
So yeh, I just wanted to know if theres any demand for this kind of thing, if you guys would be interested in buying it or think others would, or if you think its best I stick to the normal stuff. Because selling models if my way of fund raising, I like to think that its a win win system, your helping me make my game and Im giving you assets to make your game (or whatever you want to do with it). <br />
<br />
Thanks for your feedback<br />
Tom</div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?2-Indie-Business">Indie Business</category>
			<dc:creator>ostrich160</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35552-Demand-for-unique-3d-models</guid>
		</item>
		<item>
			<title>Jeff Shields,  Kleptonaut - Music For Games</title>
			<link>http://forums.indiegamer.com/showthread.php?35551-Jeff-Shields-Kleptonaut-Music-For-Games&amp;goto=newpost</link>
			<pubDate>Sat, 15 Jun 2013 20:35:40 GMT</pubDate>
			<description>Artist : Jeff Shields, Kleptonaut 
Site : http://www.kleptonaut.com 
 
also recent demo compositions hypothetically for the game The Infinite Black (done for fun, but I could see my stuff adding something special to the game) 
https://soundcloud.com/kleptonaut/sets/songs-for-the-infinite-black 
...</description>
			<content:encoded><![CDATA[<div>Artist : Jeff Shields, Kleptonaut<br />
Site : <a href="http://www.kleptonaut.com" target="_blank">http://www.kleptonaut.com</a><br />
<br />
also recent demo compositions hypothetically for the game The Infinite Black (done for fun, but I could see my stuff adding something special to the game)<br />
<a href="https://soundcloud.com/kleptonaut/sets/songs-for-the-infinite-black" target="_blank">https://soundcloud.com/kleptonaut/se...infinite-black</a><br />
<br />
and more demo soundtrack work submitted for a short film.<br />
<a href="http://kleptonaut.com/album/for-your-consideration-the-songs-composed-for-sci-fly-2" target="_blank">http://kleptonaut.com/album/for-your...-for-sci-fly-2</a><br />
<br />
I make a wide variety of types of music but one of my primary strengths is making atmospheric adventurous music.  I'm looking to work with some funky game makers to create a unique and moving player experience.</div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?13-Music-amp-Sound-Portfolios"><![CDATA[Music & Sound Portfolios]]></category>
			<dc:creator>Jeff Shields, Kleptonaut</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35551-Jeff-Shields-Kleptonaut-Music-For-Games</guid>
		</item>
		<item>
			<title>Audio designer offering services</title>
			<link>http://forums.indiegamer.com/showthread.php?35550-Audio-designer-offering-services&amp;goto=newpost</link>
			<pubDate>Sat, 15 Jun 2013 19:08:25 GMT</pubDate>
			<description><![CDATA[Image: http://addrecordings.net/images/MichaelLaMannacomposer.jpg  
Hello, My name is Michael La Manna and I'm a freelance composer, audio designer. 
If you are requiring an exclusive soundtrack or audio design I am available for freelance/contract.  
I have a great deal of experience creating...]]></description>
			<content:encoded><![CDATA[<div><img src="http://addrecordings.net/images/MichaelLaMannacomposer.jpg" border="0" alt="" /><br />
Hello, My name is Michael La Manna and I'm a freelance composer, audio designer.<br />
If you are requiring an exclusive soundtrack or audio design I am available for freelance/contract. <br />
I have a great deal of experience creating audio assets, full musical scores, interactive audio and a vast knowledge of some of the top game engines.<br />
<br />
Please have a listen to my portfolio at:<br />
<a href="http://soundcloud.com/michael-lamanna" target="_blank">SoundCloud</a><br />
<a href="http://addrecordings.net/" target="_blank">HomePage</a><br />
<br />
Music for license:<br />
<a href="http://audiojungle.net/user/addrecordings" target="_blank">AudioJungle</a><br />
<br />
Unity asset store:<br />
<a href="http://u3d.as/publisher/floppy-entertainment/375" target="_blank">Unity Asset Store</a><br />
<br />
<a href="mailto:michael@addrecordings.net">michael@addrecordings.net</a></div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?13-Music-amp-Sound-Portfolios"><![CDATA[Music & Sound Portfolios]]></category>
			<dc:creator>Addrecordings</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35550-Audio-designer-offering-services</guid>
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		<item>
			<title>Amazon Indie-Section</title>
			<link>http://forums.indiegamer.com/showthread.php?35549-Amazon-Indie-Section&amp;goto=newpost</link>
			<pubDate>Fri, 14 Jun 2013 14:57:42 GMT</pubDate>
			<description>Saw this today under their Digital Games section:  
 
Image: https://images-na.ssl-images-amazon.com/images/G/01/img13/digital-video-games/billboard/6-13_dvg-indiespotlight-klei_bb1.jpg ...</description>
			<content:encoded><![CDATA[<div>Saw this today under their Digital Games section: <br />
<br />
<a href="http://www.amazon.com/b/?node=6923534011&amp;ref=hy-bill-dvg-indieannounce&amp;pf_rd_p=1565477882&amp;pf_rd_s=merchandised-search-2&amp;pf_rd_t=101&amp;pf_rd_i=979455011&amp;pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_r=3EE7F34AC6DF4BEFBD49" target="_blank"><img src="https://images-na.ssl-images-amazon.com/images/G/01/img13/digital-video-games/billboard/6-13_dvg-indiespotlight-klei_bb1.jpg" border="0" alt="" /></a><br />
<br />
And two notices<br />
 &quot;Indie Games Launch Deals<br />
Celebrate the launch of our Indie Games store with savings of up to 75% on over 200 games for PC and Mac.&quot;<br />
<br />
&quot; Earn Free Games with Purchase<br />
Purchase any Indie Game and get Hunstman: The Orphanage, Dynasty of Dusk, and Garshasp: The Monster Slayer free.&quot;<br />
<br />
Anyone know what's up? It was kind of surprising to see yet I'm glad it's there. They even have an IndieSpotlight! O_O</div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?2-Indie-Business">Indie Business</category>
			<dc:creator>rioka</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35549-Amazon-Indie-Section</guid>
		</item>
		<item>
			<title>Development and game play time</title>
			<link>http://forums.indiegamer.com/showthread.php?35548-Development-and-game-play-time&amp;goto=newpost</link>
			<pubDate>Thu, 13 Jun 2013 20:12:53 GMT</pubDate>
			<description>Hi all, 
 
I was wondering how dev teams work out the length of their games. The actual time it takes a player to complete a game from start to finish. Obviously a better player, with more skill or perhaps a player who has played the game before (or several times) will finish it quicker, but in...</description>
			<content:encoded><![CDATA[<div>Hi all,<br />
<br />
I was wondering how dev teams work out the length of their games. The actual time it takes a player to complete a game from start to finish. Obviously a better player, with more skill or perhaps a player who has played the game before (or several times) will finish it quicker, but in general, how do studios work out the average play time of their games?<br />
<br />
Is this something they even consider?<br />
<br />
Or do they just finish the project, on schedule (I know this doesn't always happen either) and on budget and if it's short, it's short (or too long!) ???<br />
<br />
I'd be interested if anyone one has any thoughts or insight.<br />
<br />
Cheers</div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?3-Game-Development-amp-Technical"><![CDATA[Game Development & Technical]]></category>
			<dc:creator>Links-H@T</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35548-Development-and-game-play-time</guid>
		</item>
		<item>
			<title>Looking for One Stop Solution for your Game Audio?</title>
			<link>http://forums.indiegamer.com/showthread.php?35547-Looking-for-One-Stop-Solution-for-your-Game-Audio&amp;goto=newpost</link>
			<pubDate>Thu, 13 Jun 2013 09:52:23 GMT</pubDate>
			<description><![CDATA[Artist: Supa Sounds 
Site : http://www.supasounds.net 
 
Hello, 
I've been checking out this forum for few weeks now and finally  wanted to introduce myself to you guys. Me and my friends are currently working on music game and I'm looking forward to get a lot of advice from you guys soon :) 
 
We...]]></description>
			<content:encoded><![CDATA[<div>Artist: Supa Sounds<br />
Site : <a href="http://www.supasounds.net" target="_blank">http://www.supasounds.net</a><br />
<br />
Hello,<br />
I've been checking out this forum for few weeks now and finally  wanted to introduce myself to you guys. Me and my friends are currently working on music game and I'm looking forward to get a lot of advice from you guys soon :)<br />
<br />
We are also doing music library service that is specifically composed for games or mobile game apps.  If you are looking for seamless music loops without any hassle of royalty issues and other drama, please take a look at our music library site.  :)<a href="http://www.supasounds.net" target="_blank">www.supasounds.net</a><br />
<br />
Here are some demo excerpt from our library.  I would love to hear what you think. <br />
Thanks!<br />
<br />
<a href="https://soundcloud.com/supasounds-net/sets/supa-sounds-music-library-demo" target="_blank">https://soundcloud.com/supasounds-ne...c-library-demo</a></div>

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			<category domain="http://forums.indiegamer.com/forumdisplay.php?13-Music-amp-Sound-Portfolios"><![CDATA[Music & Sound Portfolios]]></category>
			<dc:creator>Supa Sounds</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35547-Looking-for-One-Stop-Solution-for-your-Game-Audio</guid>
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			<title>The Football Playbook - iOS Puzzler</title>
			<link>http://forums.indiegamer.com/showthread.php?35545-The-Football-Playbook-iOS-Puzzler&amp;goto=newpost</link>
			<pubDate>Wed, 12 Jun 2013 14:05:11 GMT</pubDate>
			<description>http://www.youtube.com/watch?v=kzNKmCPr03Y 
 
Recently released this puzzle/soccer/football. Unique-ish concept. Fun to play and very addictive. 
 
https://itunes.apple.com/gb/app/football-playbook-tactical/id635870823 
 
http://www.footballplaybk.com/ 
...</description>
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 <br />
<br />
Recently released this puzzle/soccer/football. Unique-ish concept. Fun to play and very addictive.<br />
<br />
<a href="https://itunes.apple.com/gb/app/football-playbook-tactical/id635870823" target="_blank">https://itunes.apple.com/gb/app/foot...al/id635870823</a><br />
<br />
<a href="http://www.footballplaybk.com/" target="_blank">http://www.footballplaybk.com/</a><br />
<br />
<a href="https://www.facebook.com/pages/The-Football-Playbook/287627404662720" target="_blank">https://www.facebook.com/pages/The-F...87627404662720</a><br />
<br />
<a href="https://twitter.com/footballplaybk" target="_blank">https://twitter.com/footballplaybk</a></div>

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			<category domain="http://forums.indiegamer.com/forumdisplay.php?24-Announcements">Announcements</category>
			<dc:creator>manimani</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35545-The-Football-Playbook-iOS-Puzzler</guid>
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			<title>Dan Balluff | Music Composer</title>
			<link>http://forums.indiegamer.com/showthread.php?35544-Dan-Balluff-Music-Composer&amp;goto=newpost</link>
			<pubDate>Wed, 12 Jun 2013 04:01:01 GMT</pubDate>
			<description><![CDATA[Artist : Dan Balluff 
E-mail : dan@diodecast.com 
 
I've been producing and composing music for over 3 years nows. I create both electronic music and orchestral scores. If anything, most of my music is a mix between the two broad styles of electronic and orchestral music. 
 
Here's some of my work...]]></description>
			<content:encoded><![CDATA[<div><i>Artist : Dan Balluff</i><br />
<i>E-mail : <a href="mailto:dan@diodecast.com">dan@diodecast.com</a></i><br />
<br />
I've been producing and composing music for over 3 years nows. I create both electronic music and orchestral scores. If anything, most of my music is a mix between the two broad styles of electronic and orchestral music.<br />
<br />
Here's some of my work that shows my mix of styles.<br />
<a href="https://soundcloud.com/makro-official/sets/showcase-of-compositions" target="_blank">https://soundcloud.com/makro-officia...f-compositions</a><br />
<br />
I'd like to think I do music differently. I focus on melodies and leads to make music more memorable and stand out. <br />
<br />
As well as my music styles reaching out over hundreds of electronic genres. <i>drum and bass, disco, house, hip hop, dubstep, electro, reggae/funk.</i><br />
<br />
<br />
If you're interested, shoot me a e-mail. Hope to hear from you soon. Cheers!</div>

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			<category domain="http://forums.indiegamer.com/forumdisplay.php?13-Music-amp-Sound-Portfolios"><![CDATA[Music & Sound Portfolios]]></category>
			<dc:creator>DanFM</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35544-Dan-Balluff-Music-Composer</guid>
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			<title>Block Stock - Local multiplayer on iPad</title>
			<link>http://forums.indiegamer.com/showthread.php?35543-Block-Stock-Local-multiplayer-on-iPad&amp;goto=newpost</link>
			<pubDate>Tue, 11 Jun 2013 10:31:26 GMT</pubDate>
			<description><![CDATA[Hi Guys, 
 
I'm here to announce my new iPad game, Block Stock. 
Image: http://embow.co.uk/games/Block_Stock_Icon_Multiplayer_100px.png  
 
It's a Backwards Brick Breaker - you'll need to tap the screen to place blocks, building your defences from a bouncing ball. Shared tablet multiplayer. 
 
More...]]></description>
			<content:encoded><![CDATA[<div>Hi Guys,<br />
<br />
I'm here to announce my new iPad game, Block Stock.<br />
<img src="http://embow.co.uk/games/Block_Stock_Icon_Multiplayer_100px.png" border="0" alt="" /><br />
<br />
It's a Backwards Brick Breaker - you'll need to tap the screen to place blocks, building your defences from a bouncing ball. Shared tablet multiplayer.<br />
<br />
More info: <a href="http://embow.co.uk/games/Block_Stock_Multiplayer_iPad_Game.html" target="_blank">http://games.embow.co.uk</a><br />
<br />
It's released next Wednesday (19th June), when you can play it for free on your iPad. <br />
<br />
A single player version is in development for iPhones and (later) android. <br />
<br />
Thanks for reading! :)</div>

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			<category domain="http://forums.indiegamer.com/forumdisplay.php?24-Announcements">Announcements</category>
			<dc:creator>MBo</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35543-Block-Stock-Local-multiplayer-on-iPad</guid>
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			<title><![CDATA[[Offering] writing/editing art of all kinds as well as marketing and social media]]></title>
			<link>http://forums.indiegamer.com/showthread.php?35540-Offering-writing-editing-art-of-all-kinds-as-well-as-marketing-and-social-media&amp;goto=newpost</link>
			<pubDate>Mon, 10 Jun 2013 20:21:37 GMT</pubDate>
			<description>We at Adalance Productions are a group of freelancers in many fields with the goal of helping you make games. We specialize in writing and editing: storyboards, scripts and plots for your games. Call on our artists for anything including: Texturing, 3D Modeling, Sprite Art, Animation, and more. We...</description>
			<content:encoded><![CDATA[<div>We at Adalance Productions are a group of freelancers in many fields with the goal of helping you make games. We specialize in writing and editing: storyboards, scripts and plots for your games. Call on our artists for anything including: Texturing, 3D Modeling, Sprite Art, Animation, and more. We also have experienced game testers which can provide you with an early review of your game. Other services such as voice acting, and marketing are available. Ask about free work eligibility.Feel free to send us line at <a href="http://adalancestudios@gmail.com" target="_blank">adalancestudios@gmail.com</a> if you have any questions or to request our services.</div>

 ]]></content:encoded>
			<category domain="http://forums.indiegamer.com/forumdisplay.php?15-Help-Wanted">Help Wanted</category>
			<dc:creator>TheVerySadSAck</dc:creator>
			<guid isPermaLink="true">http://forums.indiegamer.com/showthread.php?35540-Offering-writing-editing-art-of-all-kinds-as-well-as-marketing-and-social-media</guid>
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