GameReleaser
02-18-2007, 08:10 PM
I've just completed the "bare bones" framework of my current game - i.e. everything has been completed with the exception of the artwork (for which I currently have stub "programmer's art"). Yup, all 110 levels of it!
However, I'm not sure if I should spend the time on the art to make the game marketworthy, or whether I should discard the entire project. This is why:
(1) I am concerned that the game may not go over well with a casual audience. See the game description at the bottom of this post. What do you think?
(2) I'm not sure what theme I should use for the game, especially if I'm going to target this to a casual audience. I was thinking of making it a card game, but am willing to change. Any other suggestions? Note: the description of the game below uses words such as "card", :"defeat" and "points", etc: these concepts are not set in stone! Given that I haven't made any art yet, I can make them, say - "fairies", "kiss" and "boredom" - if necessary.
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This is what the game plays like:
The player starts every level with 100 points.
In each level, the player faces off against between 1 to 3 different baduns, one of each colour: blue, green or red (i.e. you can't have two or more baduns with the same colour per level).
The goal of the game is to reduce every single Badun's points to 0 - before any one of them can reduce the player's points to 0.
The player starts the game with a selection of "cards". (Players can buy/sell their card collection at the "store" in between levels).
Each card has a sequence of 4 "actions".
Every turn, all the player can do is choose one of her cards. The selected card shall then perform the current action in its sequence.
Each card can only be played a maximum of 4 times per level (i.e. one for each action in its sequence). Once all 4 of a card's actions have been used, the card cannot be used again in that level. (It can however, be used in the next level).
Each "badun" then selects one of their own, internal actions (different baduns have different actions - but most reduce some portion of the player's points). This goes on until either the player's or the baduns' points have run to 0.
That's it!
What makes this game fun? Well, the AI of the baduns and the player's card selection & strategy.
There are different types of cards. Some "attack" only a certain colour of badun (e.g. green only). Most have penalties: e.g. a certain card takes off a full 100 points from the green badun on its fourth action: however it takes off 50 points from the player in its first action!), some cards give the player more points, some cards make certain colour baduns lose turns, etc.
However, I'm not sure if I should spend the time on the art to make the game marketworthy, or whether I should discard the entire project. This is why:
(1) I am concerned that the game may not go over well with a casual audience. See the game description at the bottom of this post. What do you think?
(2) I'm not sure what theme I should use for the game, especially if I'm going to target this to a casual audience. I was thinking of making it a card game, but am willing to change. Any other suggestions? Note: the description of the game below uses words such as "card", :"defeat" and "points", etc: these concepts are not set in stone! Given that I haven't made any art yet, I can make them, say - "fairies", "kiss" and "boredom" - if necessary.
---
This is what the game plays like:
The player starts every level with 100 points.
In each level, the player faces off against between 1 to 3 different baduns, one of each colour: blue, green or red (i.e. you can't have two or more baduns with the same colour per level).
The goal of the game is to reduce every single Badun's points to 0 - before any one of them can reduce the player's points to 0.
The player starts the game with a selection of "cards". (Players can buy/sell their card collection at the "store" in between levels).
Each card has a sequence of 4 "actions".
Every turn, all the player can do is choose one of her cards. The selected card shall then perform the current action in its sequence.
Each card can only be played a maximum of 4 times per level (i.e. one for each action in its sequence). Once all 4 of a card's actions have been used, the card cannot be used again in that level. (It can however, be used in the next level).
Each "badun" then selects one of their own, internal actions (different baduns have different actions - but most reduce some portion of the player's points). This goes on until either the player's or the baduns' points have run to 0.
That's it!
What makes this game fun? Well, the AI of the baduns and the player's card selection & strategy.
There are different types of cards. Some "attack" only a certain colour of badun (e.g. green only). Most have penalties: e.g. a certain card takes off a full 100 points from the green badun on its fourth action: however it takes off 50 points from the player in its first action!), some cards give the player more points, some cards make certain colour baduns lose turns, etc.