jman2050
01-28-2007, 07:38 PM
Not sure if the thread title is clear enough, so let me explain. I'm developing a game, a puzzle game. The main hook of the game is that instead of a orthogonal, rectangular playing field like people are used to, the playing field is circular, using rotation using the mouse as the main method of play. My problem is that the gameplay method I came up with could be pulled off exactly the same in a rectangular playing field (basically, you have three rings that you rotate with orbs on them. You have to match the orbs together in a line between rings, then destroy them. You can also switch orbs within a line to different formations).
Now the question is, is the fact that the design is rotational enough to differentiate it from a potentially similar game using the same mechanics? Furthermore, would it be beneficial to tweak the gameplay method so it takes advantage of the circular playing field, in a way that you couldn't do normally? Obviously, the gameplay is key to making a game that people will enjoy, so I've been taking great care to make sure the design lives up to its potential.
Not saying it isn't fun, because it is (I have a prototype of the gameplay if anyone is willing to try it to see what I mean). I just can't shake the feeling that I can do more with this than I have been. Originality is important to me, and it's important to those who play a demo of a game to determine if paying for a full version is worth it.
Obviously, this isn't the only case where this can happen, which is why the thread title is so general. I'd like to hear the thoughts of experienced developers regarding this issue, and whether it'd be worth it to change a design that's already fun just to make it more original. Thanks for your time and I hope that someone can understand where I'm coming from (I have a tendency to not explain things clearly enough, so if you need anything explained further, I'll do the best I can.)
Now the question is, is the fact that the design is rotational enough to differentiate it from a potentially similar game using the same mechanics? Furthermore, would it be beneficial to tweak the gameplay method so it takes advantage of the circular playing field, in a way that you couldn't do normally? Obviously, the gameplay is key to making a game that people will enjoy, so I've been taking great care to make sure the design lives up to its potential.
Not saying it isn't fun, because it is (I have a prototype of the gameplay if anyone is willing to try it to see what I mean). I just can't shake the feeling that I can do more with this than I have been. Originality is important to me, and it's important to those who play a demo of a game to determine if paying for a full version is worth it.
Obviously, this isn't the only case where this can happen, which is why the thread title is so general. I'd like to hear the thoughts of experienced developers regarding this issue, and whether it'd be worth it to change a design that's already fun just to make it more original. Thanks for your time and I hope that someone can understand where I'm coming from (I have a tendency to not explain things clearly enough, so if you need anything explained further, I'll do the best I can.)