Spencer Boomhower
01-23-2007, 12:46 PM
Hi all,
This is AdamPack, a character pack I've had for sale for some time now on GarageGames:
http://www.garagegames.com/products/61/
http://www.rockettree-llc.com/portfolio/AdamPack_promo.jpg
Finally getting around to promoting this a bit :)
AdamPack features:
* Player model at 1216 triangles, with LODs at 376, 196, and 100 triangles
* 3DS Max source files for Adam and 17 animations
* 1024x1024 texture with layered PSD Source
* Thorough documentation
* Biped skeleton for easy importing of animations
AdamPack was soon followed by AvaPack:
http://www.garagegames.com/products/95/
http://www.rockettree-llc.com/portfolio/AvaPack_promo.jpg
Ava has similar specs as Adam's - her skeleton is based on his, and they have the same number and type of animations - though Ava's player model has 1526 triangles, with LODs at 954, 580, and 328 triangles.
The idea behind these packs was to simply replace the Torque engine Orc with basic, realistic human characters (I also threw in the weapon models so these people wouldn't be running around the Orc's massively oversized crossbow :)).
The models are generic enough that they lend themselves to customization. AvaPack's legs, for instance, have no modeling in the pants cuffs, so that a simple texture swap can make them bare. Same goes for her and Adam's shirts.
I've also messed around a bit with exporting the packs into Ogre3D, and it seems doable. Currently, however, there's no official support for engines other than Torque.
See more of my work here: http://www.rockettree-llc.com
Thanks!
-Spencer
This is AdamPack, a character pack I've had for sale for some time now on GarageGames:
http://www.garagegames.com/products/61/
http://www.rockettree-llc.com/portfolio/AdamPack_promo.jpg
Finally getting around to promoting this a bit :)
AdamPack features:
* Player model at 1216 triangles, with LODs at 376, 196, and 100 triangles
* 3DS Max source files for Adam and 17 animations
* 1024x1024 texture with layered PSD Source
* Thorough documentation
* Biped skeleton for easy importing of animations
AdamPack was soon followed by AvaPack:
http://www.garagegames.com/products/95/
http://www.rockettree-llc.com/portfolio/AvaPack_promo.jpg
Ava has similar specs as Adam's - her skeleton is based on his, and they have the same number and type of animations - though Ava's player model has 1526 triangles, with LODs at 954, 580, and 328 triangles.
The idea behind these packs was to simply replace the Torque engine Orc with basic, realistic human characters (I also threw in the weapon models so these people wouldn't be running around the Orc's massively oversized crossbow :)).
The models are generic enough that they lend themselves to customization. AvaPack's legs, for instance, have no modeling in the pants cuffs, so that a simple texture swap can make them bare. Same goes for her and Adam's shirts.
I've also messed around a bit with exporting the packs into Ogre3D, and it seems doable. Currently, however, there's no official support for engines other than Torque.
See more of my work here: http://www.rockettree-llc.com
Thanks!
-Spencer